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 Post subject: Re: Iron Kingdoms RPG
PostPosted: Thu Jun 13, 2013 5:56 pm 
Donor
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Joined: Tue Mar 04, 2008 8:51 pm
Posts: 4965
Location: Daventry
Real Name: Jack Penn
The 100 gold a month might keep the Petes in goal..

*checks rules*

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 Post subject: Re: Iron Kingdoms RPG
PostPosted: Thu Jun 13, 2013 6:17 pm 
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Joined: Tue Mar 04, 2008 8:51 pm
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Location: Daventry
Real Name: Jack Penn
Just checked the new coal rules (errata'ed already!) and 100 gold would buy us 2000 lbs of coal.

Or in robot terms for that party it's

46 hours of general use with a light warjack

Or 6.6 hours of combat.

This is of course assuming pete takes a light warjack!

I reckon with his 'persuasive' skills Zoruk can get you a better price on coal anyway (Adam?)




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Bolt Action: Brits in Burma, German Fallschirmjager & Royal Marines commandos
Frostgrave: The Great Fantastico and his adventuring companye
Warhammer Fantasy: Vampire Counts
Black Powder: AWI Redcoats
Guildball: Fishermen
Saga: Vikings


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 Post subject: Re: Iron Kingdoms RPG
PostPosted: Thu Jun 13, 2013 6:19 pm 
Donor
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Joined: Tue Mar 04, 2008 8:51 pm
Posts: 4965
Location: Daventry
Real Name: Jack Penn
If we do end up planning we are a company of some sort it may make sense to invest in a big cart to carry the jack when not in use. As travelling with a warjack stomping around will be slow and costly!

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Bolt Action: Brits in Burma, German Fallschirmjager & Royal Marines commandos
Frostgrave: The Great Fantastico and his adventuring companye
Warhammer Fantasy: Vampire Counts
Black Powder: AWI Redcoats
Guildball: Fishermen
Saga: Vikings


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 Post subject: Re: Iron Kingdoms RPG
PostPosted: Fri Jun 14, 2013 10:20 am 
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Joined: Thu Mar 06, 2008 5:20 pm
Posts: 600
Location: Derbyshire/Northamptonshire
Real Name: Adam
Without a doubt if thats the way you go local merchants would be willing to extend favourable discounts to a group with such a high social ranking as yourselves.

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 Post subject: Re: Iron Kingdoms RPG
PostPosted: Fri Jun 14, 2013 12:41 pm 
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Joined: Tue Mar 04, 2008 8:51 pm
Posts: 4965
Location: Daventry
Real Name: Jack Penn
Zoruk spends some time visiting the nearest coal supplier and 'persuades' him to sell us coal at a better rate.

"OI,you! We need coal. Lots of coal.... Are you gonna give me a decent price or am I gunner ave ta take you to the law fer your dodgy weighing I've been earin bout"

Intimidation roll using STR 3d6+8=22

I'm thinking he goes to find the dodgiest slimiest dealer he can and pins him to the wall by his throat with one hand..


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Bolt Action: Brits in Burma, German Fallschirmjager & Royal Marines commandos
Frostgrave: The Great Fantastico and his adventuring companye
Warhammer Fantasy: Vampire Counts
Black Powder: AWI Redcoats
Guildball: Fishermen
Saga: Vikings


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 Post subject: Re: Iron Kingdoms RPG
PostPosted: Fri Jun 14, 2013 1:45 pm 
If it helps, I can tell him who my father is? :P


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 Post subject: Re: Iron Kingdoms RPG
PostPosted: Tue Jul 23, 2013 3:02 pm 
Motor Mouth

Joined: Mon Mar 03, 2008 9:44 am
Posts: 3871
Location: Kenilworth
Real Name: Beardy Pete
Any word on this? I'm sure you're quite busy Adam but I'm jonesin' for some new RP.

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 Post subject: Re: Iron Kingdoms RPG
PostPosted: Wed Jul 24, 2013 2:36 pm 
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Joined: Thu Mar 06, 2008 5:20 pm
Posts: 600
Location: Derbyshire/Northamptonshire
Real Name: Adam
Aplogies, i've got the plot for the first adventure done and ready to go however i have had a promotion at work which changed my work profile quite alot. I've been trying to get it leveled out so i can offer decent commitment to you all.

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 Post subject: Re: Iron Kingdoms RPG
PostPosted: Thu Jul 25, 2013 12:46 pm 
Motor Mouth

Joined: Mon Mar 03, 2008 9:44 am
Posts: 3871
Location: Kenilworth
Real Name: Beardy Pete
Those links I mentioned last night Adam:

http://roll20.net
http://google.com/hangouts

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