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 Post subject: Discussion split from 'Getting through the Tomb of Curses'
PostPosted: Sat Feb 07, 2009 10:53 am 
Slaps forehead.....leaves the room......!!! :(

Spoiler! :
This 3.5 just gets worse and worse - thank heavens I don't DM it - just play in it....Altair and Ninja protect me from most of this ****. It gets more and more broken the more rules I become exposed to IMHO!


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 Post subject: Re: Getting through the Tomb of Curses
PostPosted: Sat Feb 07, 2009 11:05 am 
3.5 In my view is one of the best rpg,s out there.

Its not that complex just complete.


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 Post subject: Re: Getting through the Tomb of Curses
PostPosted: Sat Feb 07, 2009 11:07 am 
Hey Sean....I am not saying you guys are wrong...it's just not right for me. Just sharing my thoughts....


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 Post subject: Re: Getting through the Tomb of Curses
PostPosted: Sat Feb 07, 2009 11:13 am 
i know nobby i massively respect your view and love your stance if i am being honest.

I would love the oppotunity to run a 1st edition d&d game again. I have my fondest memmories and some of my longest campaigns with those rules.

Sure its not balanced life isnt. Its not perfect however it was fun.

Thats why i wrote sultans tomb last year and was so pleased steve asked me to run another. Thats why i jumped at the chance and wrote the tomb of curses it also harks back to the good old days.

Thats why i know you would like it


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 Post subject: Re: Getting through the Tomb of Curses
PostPosted: Sat Feb 07, 2009 11:24 am 
Maybe I would but when I saw Altairs post in this thread I realised how people would start building their characters based on stat maxing etc. which absolutely in the antipathy of why I play. Maybe I am old fashioned (probably as I am the old man of the vault) but that takes all of the fun out of it for me.

I liked the old days when players were players and did not have access to the DMG, MM etc. and everything was wondrous whereas now if you put a creature out there or a magic item straight from those books the metagaming kicks in and they all start talking OOC about it. I know I am being unrealistic to think that we can go back there and short of reinventing everything anew i just puts skews on things where I can.

In my 1st edition game I love to see Altair working things out in his head when NPC's do stuff - but he NEVER metagames - he just makes an appropriate in character comment. Many do not. I guess that comes with experience.

OK whinge over....sorry.

Love ya Nobby


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 Post subject: Re: Getting through the Tomb of Curses
PostPosted: Sat Feb 07, 2009 11:29 am 
Nobby

Some time ago i wrote my own rpg called outsiders maybe some day you would like to take a journey back to a time when no one else know's the rules and just has to play and learn like the rest.

Its a fantasy system(as youcan tell i am a fan) has a unique take on many things and players create chracters in there own image.(how you want)

Its role play heavy but a lot of fun


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 Post subject: Re: Getting through the Tomb of Curses
PostPosted: Sat Feb 07, 2009 11:42 am 
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Nobby wrote:
Maybe I would but when I saw Altairs post in this thread I realised how people would start building their characters based on stat maxing etc. which absolutely in the antipathy of why I play. Maybe I am old fashioned (probably as I am the old man of the vault) but that takes all of the fun out of it for me.
...snip...

Well, this is a thread for making characters whose sole task it is to go and bust open Sean's cunning dungeon in a competitive one-off game.

"Character" and "role-play" don't figure too much in this sort of event. The collection of stats and equipment that goes into this game is a tool for winning the prize, rather than the well-rounded alter-ego that one creates for a role-playing game - just like a well-built M:tG deck or FoW army. I'm just advising people in my role as another DM who knows how to build a dangerous dungeon.
I guess that Sean's taking the D&D game back to its tactical war game roots with these competitive scenarios. It's not for everyone (including me), but some people love the challenge.

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 Post subject: Re: Getting through the Tomb of Curses
PostPosted: Sat Feb 07, 2009 11:46 am 
Altair-the-Vexed wrote:
Nobby wrote:
Maybe I would but when I saw Altairs post in this thread I realised how people would start building their characters based on stat maxing etc. which absolutely in the antipathy of why I play. Maybe I am old fashioned (probably as I am the old man of the vault) but that takes all of the fun out of it for me.
...snip...

Well, this is a thread for making characters whose sole task it is to go and bust open Sean's cunning dungeon in a competitive one-off game.

"Character" and "role-play" don't figure too much in this sort of event. The collection of stats and equipment that goes into this game is a tool for winning the prize, rather than the well-rounded alter-ego that one creates for a role-playing game - just like a well-built M:tG deck or FoW army. I'm just advising people in my role as another DM who knows how to build a dangerous dungeon.
I guess that Sean's taking the D&D game back to its tactical war game roots with these competitive scenarios. It's not for everyone (including me), but some people love the challenge.


Yeah...I knew why you posted it and it will be a massive help to people. I was not being critical of you doing that.....what it did do was enable me to re-evaluate whether or not it was for me. Which it is not! I did realise that character and roleplay were unlikely to figure much if at all. Not that daft!!!

I think you are right...it takes it bask to Tactical Studies Rules Chainmail (but more advanced) type of a game and that certainly has its place.

Maybe I should just keep quiet........???


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 Post subject: Re: Getting through the Tomb of Curses
PostPosted: Sat Feb 07, 2009 12:23 pm 
Nobby wrote:
Altair-the-Vexed wrote:
Nobby wrote:
Maybe I would but when I saw Altairs post in this thread I realised how people would start building their characters based on stat maxing etc. which absolutely in the antipathy of why I play. Maybe I am old fashioned (probably as I am the old man of the vault) but that takes all of the fun out of it for me.
...snip...

Well, this is a thread for making characters whose sole task it is to go and bust open Sean's cunning dungeon in a competitive one-off game.

"Character" and "role-play" don't figure too much in this sort of event. The collection of stats and equipment that goes into this game is a tool for winning the prize, rather than the well-rounded alter-ego that one creates for a role-playing game - just like a well-built M:tG deck or FoW army. I'm just advising people in my role as another DM who knows how to build a dangerous dungeon.
I guess that Sean's taking the D&D game back to its tactical war game roots with these competitive scenarios. It's not for everyone (including me), but some people love the challenge.


Yeah...I knew why you posted it and it will be a massive help to people. I was not being critical of you doing that.....what it did do was enable me to re-evaluate whether or not it was for me. Which it is not! I did realise that character and roleplay were unlikely to figure much if at all. Not that daft!!!

I think you are right...it takes it bask to Tactical Studies Rules Chainmail (but more advanced) type of a game and that certainly has its place.

Maybe I should just keep quiet........???


Ah - so you're just saying the tomb challenge game is not for you, not the entire 3.5 system? I was in agreement with Alastair's last post, as from my point of view, you seemed to be opting out of an entire RPG system based on the very atypical character building advice that has been posted here.
Apologies if that wasn't the case... :oops:
Obviously, a character built for this kind of specialist solo dungeoneering is not going to be a very good character to slip into a full campaign - adventures don't always happen in dungeons, after all.
I personally still find that there is plenty of roleplaying to be done with 3.5 - finding new and interesting motivations for my characters is still very much a part of the game.

(I have now split this from the original character building thread - while being a perfectly good discussion, it was getting a bit off topic! Carry on from here - thanks!)


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 Post subject: Re: Discussion split from 'Getting through the Tomb of Curses'
PostPosted: Sat Feb 07, 2009 12:34 pm 
oops can you move my other ones please


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 Post subject: Re: Discussion split from 'Getting through the Tomb of Curses'
PostPosted: Sat Feb 07, 2009 12:36 pm 
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 Post subject: Re: Discussion split from 'Getting through the Tomb of Curses'
PostPosted: Sat Feb 07, 2009 12:52 pm 
Nobby wrote:
Well to clarify......

.....playing in 3.5 in very cool with DM's who are willing to let me not know the rules too well.

.....DM'ing 3.5 for me is a no-no.

.....playing in this type of setup where the roleplaying is removed is also not for me.

Generally don't like some of the stuff they have done to 1st/2nd edition and the stats and rolls and stuff which I like to improvise on as a DM - but that is irrelevant as a player when you have a good DM. Ergo I love playing in Gaultria the way Altair (wish i could spell his real name!!) runs it!

Does that clarify my previous ramblings.....? :?


It does indeed.

(And sorry I couldn't move your actual post to this thread - I don't think I can do that. I've deleted your posts in the original thread now, but everything you said is here. Hope that's ok.)


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 Post subject: Re: Getting through the Tomb of Curses
PostPosted: Sat Feb 07, 2009 2:00 pm 
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Nobby wrote:
Maybe I should just keep quiet........???


I would like to see you try...

:wink:

Mind you a good debate about how people play RPG's and there is room enough for everyone and their different styles.

You also have to remember that everything seems better in the past...

Even the snow....

Grummble Grummble...


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 Post subject: Re: Discussion split from 'Getting through the Tomb of Curses'
PostPosted: Sat Feb 07, 2009 2:03 pm 
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BTW if I knew enough about the ruleset I would have a crack but I don't and I don't want to invest the time learning to have a chance at it.

Perhaps you could have some Pre - Gen'd characters that you know will have a chance at it and allow Newbies to the rule system to choose one on the day.

Don't let the person examine the stats just give the the choice of type of character and let them quickly choose the sort of character they want.

Might increase numbers of those wanting to take part?

I need to check the date but just an idea... :idea:


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 Post subject: Re: Discussion split from 'Getting through the Tomb of Curses'
PostPosted: Sat Feb 07, 2009 2:39 pm 
Hi all,

If you dont think there will be any roleplay you must be crazy.

Your chracter will face loads of challenges in its attempt trust me there is role playing

Dont dismiss it out of hand without trying it.


Cheers sean


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