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 Post subject: Re: Operation Barbarossa: The Battle For Minsk.
PostPosted: Thu Aug 14, 2014 7:44 pm 
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Turn 2

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Soviet reinforcements take to the field and others move up. ( A rare sight in the top right, troops I havn't finished painting on the battlefield)

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SS run the gauntlet losing one to the NKVD

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SS reinforcements arrive

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 Post subject: Re: Operation Barbarossa: The Battle For Minsk.
PostPosted: Thu Aug 14, 2014 7:51 pm 
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gazza wrote:
House Rule 3.

To represent the fact that the NKVD would be shooting at a fast moving unit running full pelt it was decided to add a -1 shooting penalty. This was to represent those heroic dashes across open ground as the enemy tries to get a bead on you.


As a note to this I recommend only using this if the moving troops are moving from cover and then re entering cover in the same move. if its leaving cover in to the open or the reverse play as per the rules. Obviously open to discussion.

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 Post subject: Re: Operation Barbarossa: The Battle For Minsk.
PostPosted: Mon Aug 25, 2014 8:23 pm 
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Turn 3.

Before Turn 3 could be started we had to resolve the results of the Russian artillery barrage. Suffice to say this was a pretty horrendous moment for a fair chunk of the German forces. As they took cover amongst the ruins the exploding shells threw dirt and soot up into the air causing the SS nerves to fray somewhat. The result left 2 pin markers on the RH side squad and Lieutenant, plus an additional 3 on the Medic and Mortar spotter. 10 pin dice in one swoop, suddenly the RH side of the board looked very shaky although surprisingly no casualties were caused.

The turn itself started with the RH side squad running for cover into the large central ruins thus reducing the pins on it by 1. However, as the squad raced into the ruins the pesky Russian Forward Observer hidden on the 2nd floor opened fire killing one of the SS men and re-adding the annoying pin. Further back, the Commissar tried to sneak a look at the German MMG to locate it's position and was shot down, as was his assistant, by the sharp eyed machine gunner (1 Russian order dice gone).

The air was filled with the constant bellowing of orders in Russian and German across the battlefield. Molotov Launchers and Russian MMG's went to ground on 'Main St.' ready to 'Ambush' any German advance through the centre of the city, while the German Medic got a hold of his nerves after having the Lieutenant's SMG pointed at his head, this seemed to galvanize his desire to push on and aid the fallen. With the rumble of enemy armour heard in the distance the Howitzer went to 'Ambush' and the Red army really began to make it's numbers count. Two LMG squads on the RH side of the board began to push down the sides, shooting at the SS squad in the large ruins yet all the shots bounced harmlessly around the Germans from the hard cover the ruins afforded them. The Russian Mortar team also failed to hit the SS squad.

Although the RH side of the board had exploded into action the LH side was still very much being played in 'cloak and dagger' style. The LH side SS squad failed it's orders to advance, the NKVD went back into 'Ambush' mode, the BT-7 crew had transmission problems and were delayed in entering the warzone. Over on the left the German Luietenant retreated to lend his leadership qualities to the Mortar team which would rally and lose it's 3 pins.

For a time it looked like the LH side of the board would give the SS a real chance of clearing out a lot of the more fragile Russian units at close quarters, that was before the Rifleman and reserve LMG units began an advance to support the NKVD. At this sudden influx of troops, to the top far right just ahead of the Russian lines, the Panzer III joined the fray as the Germans committed there armour. Shooting both MMG's at 2 seperate units for maximum pinning effect sadly only 2 caualties were caused although a Russian NCO did get taken off. With the Russian Lieutenant's advance the turn ended, all strategy was now gone and the game would become a brutal skirmish game of short range firefights and up close and personal close combat.

But first I would have to get through another round of artillery shelling.

Next up, turn 4 and the SS really begin to struggle to hold back the might of the Red Army.


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 Post subject: Re: Operation Barbarossa: The Battle For Minsk.
PostPosted: Mon Aug 25, 2014 9:19 pm 
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Loving this! Well done sir!

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 Post subject: Re: Operation Barbarossa: The Battle For Minsk.
PostPosted: Mon Aug 25, 2014 9:42 pm 
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Turn 3 pics

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Artillery chuck out some pin counters.

Pin counters effect a squads effectiveness to follow orders and shoot

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Soviet troops advance and the last LMG team arrives.

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Panzer III arrives taking full advantage of the Scenario based flanking rules.

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SS squad dive into the rubble under heavy Soviet fire.
Cover is very important to avoid getting hit, the rubble counts as hard cover which is the best cover they can get

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SS MMG takes aim (note that its painted now....nice work)

LMG = Light machine gun
MMG = Medium machine gun
HMG = Heavy machine gun

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 Post subject: Re: Operation Barbarossa: The Battle For Minsk.
PostPosted: Mon Aug 25, 2014 10:26 pm 
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Looking good. Nice to see the SS painted-ness progressing. :D

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 Post subject: Re: Operation Barbarossa: The Battle For Minsk.
PostPosted: Tue Aug 26, 2014 8:01 pm 
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Loving the write up chaps.


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 Post subject: Re: Operation Barbarossa: The Battle For Minsk.
PostPosted: Tue Aug 26, 2014 10:45 pm 
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As some of you may have noticed from the pictures, the actual tank model is of a Panther (1943-1945), if you click on the link below it will show you the actual profile of a MKIII. The one being used by German forces in our Minsk battle is the Ausf H or J for those of you who may be interested.

http://www.tanks-encyclopedia.com/ww2/nazi_germany/Panzer_III.php


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 Post subject: Re: Operation Barbarossa: The Battle For Minsk.
PostPosted: Tue Aug 26, 2014 10:57 pm 
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I was going to bring that up........... :?

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 Post subject: Re: Operation Barbarossa: The Battle For Minsk.
PostPosted: Wed Aug 27, 2014 7:35 pm 
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Turn 4.

As with Turn 3, the fourth turn resulted in yet more shells causing carnage on the RH side of the board. After the heroics of the Lieutenant in rallying many of his troops and units, all his good work was quickly undone due to the accuracy of the Russian artillery (stupid Observer!). If the last turn was bad this one somehow managed to get worse, a massive 13 pin counters were dished out as the Germans frayed nerves were further tested to there limits. The Mortar/Unit/MMG and Lieutenant all received 3 each with the Medic receiving 1. Tough times were round the corner I felt.

As the smoke and dust began to settle an eerie quiet briefly descended across the battlefield, the sound of incoming shells and the resulting explosions that followed them now gone. With this, the Germans quickly attempted to stem the numbers of enemy troops now threatening to overrun their positions, the Panzer III began shooting up 2 LMG squads, the crew inside safe from the effects of the heavy shelling. The tank took down four Russian troopers, elsewhere the MMG rallied (losing all 3 pins) but sadly the Mortar team couldn't calm there shattered nerves and had to be left cowering behind a demolished building.

But it was a brief respite as the Red Army hordes really began to turn the screw on the SS. The Molotov Launcher turned to face the Panzer who's gun began to traverse, ready to blow the weapon team to smithereens. But, a sudden explosion saw the Panzer lurch sideways, one track flailing, all drive lost as the BT-7's (complete with mended transmission) shell smashed into it's side, immobilising it completely. The SS squad lurking in the ruins on the RH side were hit by a HE (high explosive) Mortar round incurring more pins followed by an LMG squad firing into it. Despite losing only 2 squad members, the SS squad was at a dangerous 9 pins (when a unit has the same number of pins on it as it's initial morale it is considered to be wiped out. The leadership of the Waffen-SS is 10 as they are considered Veterans). As the Observer moved out of the shadows, SMG raised, it was to much for the SS squad as there shredded nerves failed them and they fled the battle. The gap between both forces troops was now shrinking dramatically.

More Russians began to push across the board, the Rifleman unit pushed up in support of the NKVD despite the 2nd German MMG targeting them although no casualties were taken. Also supporting them was an LMG squad, meaning the LH side SS squad (at a count of 8 members) was now outnumbered 4 to 1. Determined to not go the way of there fellow units fate, they rushed from the trees and into close combat. In a brutal yet short round of up close and personal hand to hand fighting, 3 SS men fell yet the 12 man Russian Rifleman unit were all wiped out due to a 5:3 kill ratio.

The sight of such brutality galvanised the Russian Lieutenant into action but at the sight of such cold-hearted killers his aim was shaky, the pistols bullets flying hopelessly wide of there targets.

The German Lieutenant however was rallying himself and his bodyguards and once again managed to get the Medic moving in the right direction. Although as he surveyed the battlefield he knew if he or any of the men under his command escaped from this conflict with there lives it would be nothing short of a miracle. At the sound of shouting he looked up to see the LMG unit running down the very edge of the RH side of the board towards him and braced himself for violence.

Don't miss: The Battle For Minsk - The Conclusion.


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 Post subject: Re: Operation Barbarossa: The Battle For Minsk.
PostPosted: Wed Aug 27, 2014 8:26 pm 
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Turn 4 Pics
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Artillery hammers the German right.

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The brutal fight in the center of the battlefield, After the SS troops charged though anti tank rifle and howitzer firing out of ambush.


Orders

FIRE: The models in the unit do not move, instead they open up with their weapons at their chosen target at full effect.

ADVANCE: The unit can move and then fire its weapons. The unit’s shots will be less accurate than if it chooses to remain stationary, and some of its weapons may not be able to fire at all.

RUN: The unit moves at double speed, but cannot fire any of its weapons.


Image
SS regroup after close combat victory

Image
Bt-7 motors onto the board crippling the Panzer mark III

See the real life stats of the Bt-7 here http://en.wikipedia.org/wiki/BT-7

Image
The Germans quickly rally


Orders

AMBUSH: The unit does not move or fire. Instead, the soldiers take up firing positions and wait for a target to present itself.

RALLY: The unit does not move or fire. Instead, the troops pause for breath, patch up the wounded, pass ammo around and regroup ready for the following turn.

DOWN: The unit does not move or fire. Instead, the troops hit the dirt and keep their heads down as far as possible, making maximum use of whatever cover is available.

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 Post subject: Re: Operation Barbarossa: The Battle For Minsk.
PostPosted: Thu Sep 04, 2014 9:56 am 
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Turn 5.

Once more death rained from the skies, pulverising the ground around the RH side German forces. The resulting bombardment causing 3 more pins on the Mortar team (6 altogether now), 2 on the Lieutenant and bodyguards and 1 on the MMG team stationed that side of the board. It also caused 1 on the furthest RH placed Russian LMG squad that had ventured to close to the German positions. Things were beginning to get messy.

The heroic SS squad on the LH side which had brutally caused the demise of a unit of 12 Russian riflemen, now charged into the Howitzer team. Needing two attempts at them, the SS finally emerged victorious losing only 1 of there number, this was there 2nd unit kill and they were shaping up to be the Germans star turn. But being so far into Russian territory was going to cause them problems, the Russian Lieutenant shouted his orders pulling back a complete Rifleman unit, and adding his own shooting, 15 bullets shot towards the ever shrinking SS unit. But, as before, the aura surrounding the German unit had unsettled the Red Army soldiers and only 1 of there number fell (but there was now only 3 left). As the Riflemen steadied themselves for another round of firing 3 of there number fell to the ground, cut down by the RH side MMG team who having passed there command check had shot diagonally across the board into there ranks. The remaining 3 SS men had a second or so respite, but would they use it wisely?

The PzIII crew were now being used for target practice as the BT-7 slammed another shell into it's side. The integrity of the armour now weakened to the point of, one more hit and the German tank would be blown sky-high. With no German tank to keep the LMG squads pinned, the furthest to the right of these squad's now entered the large ruins, this was where the SS units resolve had failed them and they had ran from the battle, the second German MMG team on the LH side repositioned to cover Main St. and also to lend support to the RH side flank at this new threat. This resulted in them taking a pin as the Russian MMG team opened up on there newly aquired target. To make matters worse the Molotov Launcher repositioned ready to target the German MMG team next turn as well.

As the Mortar tried to rally (and failed again), the LH side German MMG team had a new threat to contend with as the NKVD broke cover and ran towards them, things began to look grim for the weapons team. As it did on the RH side of the German lines as Russians began charging down Main St. towards them (another LMG squad). Further back deep into the Russian lines the Mortar pulled back, desperate to escape the SS killers who had caused so much damage in that area.

The SS Lieutenant now took control, striding forward he unleashed a salvo from his SMG, his retinue followed suit with there rifles and 3 Russians hiding in the large ruins died where they crouched. This caused a moral check which they failed and the unit promptly fled the battle, the large ruins were proving cursed it appeared. The Medic moved within 6" of the MMG team and Lieutenant to lend medical aid if required, the Observer came out of his cover to fire at the, now legendary, Lieutenant but was hoplessly out of range and the Russian AT-rifle team missed the 3-man SS squad.

With that turn 5 ended. The game was now a grim one of attrition, no one sure of who actually had the upper hand. The SS really were backed into a corner hoping to make it through at least one more turn but the overwhelming numbers of the Red Army were now on full advance mode. Minsk was going down to the wire.


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 Post subject: Re: Operation Barbarossa: The Battle For Minsk.
PostPosted: Sun Sep 07, 2014 10:09 pm 
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Turn 5
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Nkvd make a dash for it.

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The Soviet rifles hammer the advanced SS squad

Soviet forces can take a unit of free riflemen in the platoon

Image
SS MMG lines up on the Soviets down main street.

Hitlers buzzsaw, German MMG's and LMG's get +1 extra shot compared to normal MMG's or LMG's

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Soviet MMG moves out into main street.

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 Post subject: Re: Operation Barbarossa: The Battle For Minsk.
PostPosted: Thu Sep 11, 2014 7:21 pm 
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Turn 6.

With SS forces in the vicinity, the artillery barrage was as expected 'delayed' owing to the mopping up of the infiltrating German invaders. The remnants of the SS unit being mowed down by the LH LMG squad (the unit failed it's leadership test and fled in other words). Almost immediately after this, the NKVD received there orders and charged the LH MMG squad who tried targeting the onrushing Russian killers, but it was far to late as the SS men were shown no quarter up close and personal. Again the 2nd SS Panzer Division was forced into drastic defensive counter-measures as the last remaining MMG crew on the RH side fired into the NKVD, killing 2.

The Observer again fired and missed the almost indestructible Lieutenant who was now virtually holding the German forces together on his own, even as the sound of the Panzer III being blown sky-high reached the ears of the SS troopers, the Germans remained resolute in the face of such overwhelming odds. The Russian Mortar team tried to rain more HE death on the small band of Germans yet missed, with the LMG squad on Main St. doing likewise, 1 PM but no kills to show for there efforts.

At such pitiful shooting the Russian Lieutenant ran to support his less than effective troops, shouting orders at the A/T rifle team and Molotov Launcher to settle down into 'ambush' mode.

Lastly the Medic, who suddenly gripped by fanatical fervour as only an SS man can have, raced from his cover to advance towards the NKVD, pistol raised, he pulled the trigger, but sadly missed.

The German forces had suddenly lost 3 order dice this turn and things looked really bad for them as we rolled to see if that would be the end of the game, but with that fateful roll we learnt that Minsk wasn't finished with yet, would it have one more twist in it's tail as we went to a 7th turn?


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 Post subject: Re: Operation Barbarossa: The Battle For Minsk.
PostPosted: Sat Sep 13, 2014 8:54 pm 
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Turn 6 pic
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German MMG meets its end

Image
Soviet forces surge down main street.

Cover comes in two forms, hard and soft, hard is -2 to hit. Soft is -1. As a general rule a brick wall is hard cover, a bush is soft. We apply the modifier we think suits the situation best

Image
The second German MMG has a target rich environment

Image
Panzer III out flanked and destroyed by the BT-7

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Medic takes a stand against the NKVD.

Medics may try to save any casualties from small arms within 6 inchs

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