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 Post subject: War on Terror
PostPosted: Tue Jun 23, 2009 3:04 pm 
Motor Mouth
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Joined: Sun Apr 20, 2008 2:00 am
Posts: 3723
Location: Singapore
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Dungeonbowl Champion (1)
Real Name: Lee
After last nights game of War on Terror I was left with a feeling that the Terrorists were too powerful after they went from nothing on the board to a total win in 1 turn.

I have found an advance copy of the V2 rules which may well resolve this.

War on Terror v2 Rules wrote:
In order for the Terrorist Player to claim the Liberation Points associated with a continent, that continent must not only be absent of any Empire developments, but there must be a terrorist unit in every territory, including at least one Terrorist Cell in each continent claimed. (This 'HQ' Terrorist Cell does not count towards liberation points)

This would stop the 1 turn win that the terrorists seem to have.

the other suggested rule I have found seems to push that you are only able to win if you are an Empire player and multiple empires go terrorist then the last remaining Empire(s) win(s).

Use a MediaCenter? Use Trakt.

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