Change font size



Post a new topicPost a reply Page 1 of 1   [ 1 post ]
Author Message
 Post subject: War on Terror
PostPosted: Tue Jun 23, 2009 3:04 pm 
Motor Mouth
User avatar

Joined: Sun Apr 20, 2008 2:00 am
Posts: 3719
Location: Singapore
Medals: 1
Dungeonbowl Champion (1)
Real Name: Lee
After last nights game of War on Terror I was left with a feeling that the Terrorists were too powerful after they went from nothing on the board to a total win in 1 turn.

I have found an advance copy of the V2 rules which may well resolve this.

War on Terror v2 Rules wrote:
In order for the Terrorist Player to claim the Liberation Points associated with a continent, that continent must not only be absent of any Empire developments, but there must be a terrorist unit in every territory, including at least one Terrorist Cell in each continent claimed. (This 'HQ' Terrorist Cell does not count towards liberation points)


This would stop the 1 turn win that the terrorists seem to have.

the other suggested rule I have found seems to push that you are only able to win if you are an Empire player and multiple empires go terrorist then the last remaining Empire(s) win(s).

_________________
Use a MediaCenter? Use Trakt.
Image


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 1 post ]


Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net