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 Post subject: Re: Updating feats
PostPosted: Thu Sep 19, 2013 10:54 am 
Noise Maker
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Thanks Mr Ninja!

I've updated Favoured Enemy to remove the critical confirmation (replaced it with +2 damage).

Elven racial feats are updated (they give access to Domain powers without needing to meet the usual pre-reqs) - I've now updated the individual entries for those feats.

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 Post subject: Re: Updating feats
PostPosted: Thu Sep 19, 2013 1:33 pm 
While you're updating, Sound Blast might need a tweak. The page dedicated to the effect says that it does 6d8 damage per caster level - admittedly it's 4th level, but it may still be a touch overkill. On the other hand, it's only 198 damage on average...


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 Post subject: Re: Updating feats
PostPosted: Thu Sep 19, 2013 1:57 pm 
Noise Maker
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Ahem - that's not a tweak, that's an error. Sorted now.

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 Post subject: Re: Updating feats
PostPosted: Fri Sep 20, 2013 12:51 pm 
One last little thing - as an Effect word, shield is ok because it ties you into the Armour domain, but for the life of me I can't find any reason not to get a CL1 magic item of shield 5/day. 10 rounds per casting of +4 defence for only 1800gp is way too much of a bargain.


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 Post subject: Re: Updating feats
PostPosted: Mon Sep 23, 2013 10:13 pm 
Noise Maker
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Cause I have not finished the magic item system?

I abhor 3.x D&D magic items, you know that. I absolutely want to get away from them. I just haven't put enough thought into doing that, yet.
Just ignore magic items for now - I'll post a new thread for talking about magic items.

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