The Daventry Vaulters http://forum.daventryvaulters.co.uk/ |
|
Magic Items discussion http://forum.daventryvaulters.co.uk/viewtopic.php?f=37&t=4399 |
Page 2 of 2 |
Author: | Altair-the-Vexed [ Tue Dec 31, 2013 5:27 pm ] |
Post subject: | Re: Magic Items discussion |
I've had some further thought, with particular reference to Straff and his magic items. Straff has been battered by conversion three times, in effect. Once, we went from D&D to PF - not much changed. Then we went from PF to six20 v1.0 - and Straff's magic items got mucked about. Now we're changing the magic item rules, and Straff's weaker magic items are being further restricted. I propose merging a couple of Straff's items, and re-jigging them in the process. Spoiler! :
Additionally, I propose that Casters get 1 more attuning slot than other classes (so that'll be 2 at 1st level, 3 at 3rd, and 4 at 5th). Caster are more able to handle magic. Those changes still mean that Straff will have to swap items around depending an what he thinks he'll be up against - but that he'll be able to use most of the items he always had. None of the other characters lost anything much from the attuning rule, so this levels the field as it stood before. |
Author: | Helios [ Wed Jan 01, 2014 12:45 pm ] |
Post subject: | Re: Magic Items discussion |
I think this is fair - it feels both mechanically and thematically appropriate that casters get to attune an extra magic item, with magicky types being simultaneously more dependent on and more generally knowledgeable about these objects. |
Page 2 of 2 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |