The following is a conversion between the d20 World of Darkness (WoD) system character types "Werewolf" and "Vampire" to d20 Modern rules.
In d20 WoD, all characters start with 4 hit dice, 16 times their skill points per level, and one ability score point to spend freely. A "1st level" WoD character is considered to be CR 4. All together, this strongly implies that WoD characters are effectively 4th level in d20 modern terms when they start out.
If you want to take a WoD character type in place of a d20 Modern class, you'll need to have some levels which lead up to that 1st level - otherwise you'll be getting 4 levels for the price of 1.
Here's my plan to do that. Please take a look and see if you can spot any problems.__________________________
WoD Werewolf for d20 ModernThe prospective Werewolf character begins their transformation without the ability to shapechange. Rites selected before 4th level ("Level 1" by the WoD book, pg 75) cannot rely on shapechanging.
- Hit points: 1d12 + CON bonus
- Skill points: 2 + INT bonus
- Action points: 5 + (level / 2)
- Wealth Bonus: as d20 Modern
- Class skills: choose 2 themes from pg81 WoD
Level -2 Werewolf
- BAB +1
- Defence +0
- Fortitude +2, Reflex +0, Will +0
- Features: Essence, Rite
- Reputation +0
- Ability scores: +2 to STR or CON
Level -1 Werewolf
- BAB +2
- Defence +1
- Fortitude +2, Reflex +1, Will +0
- Features: Hardiness, Sprint Healing
- Reputation +0
Level 0 Werewolf
BAB +1- Defence +1
- Fortitude +3, Reflex +1, Will +1
- Ability scores: +2 to STR or CON
After that, your next level will be Level 1 of Werewolf, and except where noted below, it'll be as written in the WoD book:
- BAB +1 (and +1 per level hereafter)
- Hit Points: 1d12 + CON adjustment
- Shapechanging: as WoD pg 75
- Auspice Ability
- Werewolf weaknesses
- Regaining Essence: you will not gain essence from eating freshly killed humans' hearts - instead, you gain one point of essence if you hunt down and eat any animal using only your natural weapons (claws, bite). The creature must be hunted - you cannot pounce on a friendly domestic dog or cat, it has to have fled in fear first.
WoD Vampire for d20 ModernAs the prospective vampire character descends into damnation, his powers increase, but he retreats into darkness, eventually being cursed to burn in daylight. Until the vampire has fully turned, he gains no Vitae from drinking blood, and so cannot use Disciplines that require it.
- Hit points: 1d8 + CON bonus
- Skill points: 4 + INT bonus
- Action points: 5 + (level / 2)
- Wealth Bonus: as d20 Modern
- Class skills: choose 2 themes from pg81 WoD
Level -2 Vampire
- BAB +1
- Defence +1
- Fortitude +2, Reflex +2, Will +2
- Features: Predator's Taint, Discipline, Light Sensitive (dazzled, plus additional -2 to all checks in daylight or similarly bright light)
- Reputation +1
- Ability scores: +2 to CHA, +2 STR or CON
Level -1 Vampire
- BAB +1
- Defence +1
- Fortitude +3, Reflex +3, Will +3
- Features: Bite, Resistance to Damage (critical multiplier -1), Blood addiction
- Reputation +1
- Ability scores: +2 STR or CON
Level 0 Vampire
- BAB +2
- Defence +2
- Fortitude +3, Reflex +3, Will +3
- Features:
Low Light vision, Discipline, Light Sensitive (as level -2, plus each round in direct sunlight, must make a Fortitude save DC 10 +1 per previous save, or take 1d4 CON damage) - Reputation +1
On taking level 1 in Vampire, the character gains the abilities and weaknesses listed in WoD pg 69 onwards. He is no longer penalised by bright light, but cannot resist burning in daylight.
NotesCharacters taking WoD Character Types may take other classes in between levels, but none can be WoD Character Types. There are no Werewolf-Vampires by these rules: use the d20 Modern or D&D templates to achieve such aberations.
Critical hits in WoD deal CON damage. Some creatures take Criticals differently. Where a creature has partial immunity to criticals (such as vampires), the critical multiplier of a weapon is reduced by 1.