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 Post subject: [d20 & D&D - all editions] New character generation method
PostPosted: Wed Jun 17, 2009 11:24 am 
Noise Maker
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I propose that characters can be created with 24d6, taking the best 18 of those to group into 6 sets of 3d6 (one set for each ability score).
Below is why I think it isn't as broken a method as it might seem at first.

Currently, for d20 and D&D games, I have players roll 2 sets of ability scores using the normal rules in the PHB (i.e. roll 4d6 for each ability score and take the best 3 of those 4d6).
This gives players an average score of about 13 in each ability. Generally, the scores range from 8 to 16, with some higher and lower scores. (Less than 1.5 of the 6 scores are below 10.5 - the average roll of 3d6 - by this method.)

The new method averages out at about 12.65 in each ability score. Obviously, with the player making the selection of which die results to combine, some scores can be set higher - you are bound to get at least three 6s out of 24 dice.
However, grouping all your high values together to get some high-end scores leaves you with a collection of low results to make up your other ability scores.
Such a min-max set of scores is potentially more hampering than the 4d6, drop the lowest method - you will get more low scores if you simply arrange the dice in order of results.
(Around 2 of the 6 scores are below 10.5 if one simply arranges the dice from highest to lowest.)

Summary:
    Though the 24d6 method looks better than the 4d6 method, the 4d6 method gives a higher average result.
    24d6 generated characters maxing out scores will be balanced by having more low scores than their 4d6 counterparts.
    The 24d6 method allows more flexibility and player control over ability scores.

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 Post subject: Re: [d20 & D&D - all editions] New character generation method
PostPosted: Wed Jun 17, 2009 3:55 pm 
I am up for trying this with my new character....do I have permission?


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 Post subject: Re: [d20 & D&D - all editions] New character generation method
PostPosted: Wed Jun 17, 2009 4:28 pm 
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Sure, Nobby - do the rolls and look at what you get, and if you think it's just too awesome, revert to the normal method. You're a DM, you know what's too awesome...

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 Post subject: Re: [d20 & D&D - all editions] New character generation method
PostPosted: Mon Nov 09, 2009 12:00 am 
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I have used this quite a few times now with different results. Sometimes they are really awesome and other times you really do struggle to get decent ability scores. I like this system, I must say.

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 Post subject: Re: [d20 & D&D - all editions] New character generation method
PostPosted: Mon Nov 09, 2009 3:56 pm 
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Glad you like it!

In theory, you'll end up with a very even spread of results, and it'll be up to you to sort them out how you see fit.
Personally, I like the increased control.

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 Post subject: Re: [d20 & D&D - all editions] New character generation meth
PostPosted: Thu Aug 26, 2010 12:43 pm 
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As an addition to my earlier notes I just rolled the 24d6 and after taking away the rubbish ones i got the following.

8x5's
4x 6's
4x4's
1x2
1x3

Now that by my reckoning gives this characters four ability scores at 16. Have I just continued with my dice rolling luck when it comes to stats or could this be a sign it is rather broken?

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 Post subject: Re: [d20 & D&D - all editions] New character generation meth
PostPosted: Thu Aug 26, 2010 1:30 pm 
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Jack wrote:
...

Now that by my reckoning gives this characters four ability scores at 16. Have I just continued with my dice rolling luck when it comes to stats or could this be a sign it is rather broken?

The inherent randomness of this method does tend to produce some extreme examples...

I've been using a new method - 12d6, assigned in pairs to each score, and add 6 (giving a value of 8 to 18).
There's less wide variation in that method.

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