Change font size
It is currently Thu Nov 23, 2017 11:15 pm


Post a new topicPost a reply Page 1 of 1   [ 9 posts ]
Author Message
 Post subject: [d20 & D&D] Copying Conan's Combat Moves
PostPosted: Thu Jul 30, 2009 5:26 pm 
Noise Maker
User avatar

Joined: Mon Mar 03, 2008 12:52 pm
Posts: 1616
Location: 52°15'24.99"N 1°09'48.62"W, Sol III
Real Name: Set to Private
Here's a list of special combat moves taken from the Conan d20 game. I've done some conversion to make them apply to normal d20 games like D&D.
I think some of them are really nice and make the game more exciting. They're not my work, so please weigh in and say what you think of them - no-one here is going to be offended (normal posting rules apply, or the Mods will get you!) - are they too powerful, are they too dificult to qualify for, are they too complex..?
Thanks!

-------------
Bull’s Charge
A low charge can get you under your enemy’s guard to stab deep into his belly. However, doing so renders you very vulnerable to a counterattack.
Spoiler! :
Prerequisite: Str 13, Power Attack.
Circumstance: Charging. Declare you are using this move before making the attack.
Effect: You gain a +2 bonus on your damage roll when charging but you provoke an attack of opportunity from your target before you can make your attack roll.

Cat’s Parry
You parry your opponent’s wrist, rather than his blade.
Spoiler! :
Prerequisite: Combat Expertise, Base attack bonus +4.
Circumstance: You are being attacked in melee while using the Combat Expertise feat. Declare you are using this move before the attack is made.
Effect: Your attacker gains a +4 circumstance bonus to his attack roll but if he misses, you may immediately make an attack of opportunity against him.

Dance Aside
You shift out of the reach of incompetent opponents.
Spoiler! :
Prerequisite: Dodge
Circumstance: Your opponent misses you by half your total AC, and there is at least one unoccupied adjacent square.
Effect: You take a 5 foot step as a free action into any empty square.

Decapitating Slash
You take advantage of an opponent’s dropped defences to slice his head clean off. This leaves you open to counterattack and so is usually only done if you are only fighting one opponent.
Spoiler! :
Prerequisite: Base attack bonus +10, Int 11.
Circumstance: Your opponent provokes an attack of opportunity from you. The opponent must be vulnerable to critical hits and massive damage effects.
Effect: You attempt a particularly devastating attack of opportunity. If you score a critical hit against your opponent, he must make a Fortitude saving throw (DC = 5 + total damage dealt, after taking into account damage reduction) or be instantly killed, his head severed. You suffer a -4 circumstance penalty to your Defence for the one round immediately following your attack of opportunity.

Devastating Sweep
You can swing your weapon around, forcing your foes back to clear sufficient space for you to flee.
Spoiler! :
Prerequisite: Whirlwind Attack.
Circumstance: You must be wielding a slashing weapon, either one-handed or two-handed. At least five of the squares adjacent to you must be occupied. You must not be attacking with finesse.
Effect: As a standard action, you may swing your weapon in a sweep around you. Any characters within 5 feet of you have the option of immediately taking a 5-foot step away from you as a free action, so as to be out of range. You gain an attack against any characters that do not choose to move away, at your highest base attack bonus.

Fling Aside
If you are sufficiently strong, you can simply pick up your enemy one-handed and hurl him aside.
Spoiler! :
Prerequisite: Str 15, Improved Grapple, Improved Trip.
Circumstance: You must have one hand free.
Effect: Make a melee touch attack to grab your opponent, then a grapple check against his Grapple Defence, just as though you were starting a grapple. If the grapple check succeeds, you throw your opponent to the ground. You are not grappling him but the impact with the ground deals damage to him as though you had hit him with an unarmed strike and he is prone as though you had tripped him.

Force Back
Your powerful attack forces an opponent to move 5ft back or take extra damage.
Spoiler! :
Prerequisite: Power Attack, BAB +4
Circumstance: You are fighting in melee with a foe of equal or smaller size.
Effect: As as standard action, you make a Power Attack with an additional -4 penalty to the attack role. If the attack hits, your opponent may choose to move five feet back away from you (not as a five foot step, so provoking any attacks of opportunity as normal), or take double your Power Attack bonus (remember that doubling a 2x multiplier results in a 3x multiplier). You may follow your retreating opponent (if he moves) without provoking attacks of opportunity.

Human Shield

You swing your distracted enemy around so as to attempt to parry another enemy’s attack with the body.
Spoiler! :
Prerequisite: Strength 13, Improved Grapple.
Circumstance: Earlier this round you have dealt damage to your opponent while grappling him, and are now being attacked by another character while still grappling the first.
Effect: If you succeed in a grapple check, you may use your grappled opponent to block an attack, just as though he were a shield. Your attacker must beat grapple check -2 to hit you, or you block the attack with the grappled foe. If you successfully parry the second opponent’s attack, full damage from that attack is dealt to the opponent you are grappling.

Leaping Charge

You recklessly leap in to combat.
Spoiler! :
Prerequisites: Base attack bonus +6, 5 or more ranks in Jump skill
Effect: When you make a charge attack, you may make a second attack at your highest base attack bonus, though both attacks are at a -2 circumstance penalty. The circumstance penalty to your Defence for charging is increased from the usual -2 to -4.

Leave Them for Dead

You ignore lesser foes, trusting your attack to finish them.
Spoiler! :
Prerequisite: Cleave, BAB +6
Circumstance: You have just struck and damaged an opponent in melee, but not dropped them.
Effect: The opponent may make an attack of opportunity at +4 against you. You may make a Cleave attack on another opponent within range, as if you had downed the first opponent. You may use this technique with Great Cleave, but can only attack each opponent in range once.

Pantherish Twist
When two attackers attempt to flank you, you twist away at the last moment, forcing them to attack one another.
Spoiler! :
Prerequisite: Improved Uncanny Dodge, Dodge.
Effect: If two opponents move into positions which usually would allow them to flank you if you did not have Improved Uncanny Dodge, you can choose to force both of them to make opposed Dexterity checks with you. If one or both of them lose the opposed Dexterity check with you, he or they must attack the other enemy instead of attacking you. However, if one or both of them win the opposed Dexterity check, there is a +2 circumstance bonus on his or their attack and damage rolls against you. These effects only ever apply to the first attack each opponent makes.

Ranged Disarm

Taking careful aim, you shoot the weapon out of your enemy's hand.
Spoiler! :
Prerequisite: Point Blank Shot, Precise Shot, BAB +4
Effect: As a standard action, you and the defender make opposed attack rolls. You take a -4 penalty, the defender takes the normal penalties and bonuses of the Disarm move. If you win, roll half damage against the defender. If the result is 1 or more after any damage reduction, the defender has dropped their weapon to the floor in their space.

Retreating Shot
Dodging out of reach, you take a shot as you retreat.
Spoiler! :
Prerequisite: Point Blank Shot, BAB +4
Effect:As a full round action, you move up to your movement rate away from threatening melee opponent and take a ranged attack against him. You gain a +4 dodge bonus to AC with respect to the Attacks of Opportunity caused when moving away from that foe.

Riposte
When fighting defensively, you parry skillfully enough to open up your opponent’s defence.
Spoiler! :
Prerequisite: Combat Expertise, Combat Reflexes, BAB +4
Circumstance: Using Combat Expertise
Effect: If your attacker misses you by more than half your defence, you may make an attack of opportunity against him.

Sniper's Sneak Attack
You can take advantage of your target's obliviousness even at long ranges.
Spoiler! :
Prerequisite: Point Blank Shot, Far Shot, Sneak Attack
Effect: As a full round action, you carefully aim on a target who meets the criterea for Sneak Attack, regardless of range. If your attack hits, you may apply your Sneak Attack damage.
Normal: Usually you may only Sneak Attack targets within 30 feet.

Sundering Parry
Rather than simply setting aside your opponent’s weapon, you attempt to hack it through with your own.
Spoiler! :
Prerequisite: Improved Sunder, base attack bonus +5.
Circumstance: you are being attacked in melee and are not flat footed. Declare you are using this move before the attack is made.
Effect: You take a -2 circumstance penalty to your AC. However, if your opponent beats your touch AC, but not your full AC, you may immediately make a sunder attempt as a free action, with all the usual modifiers (including the +4 bonus for the Improved Sunder feat) and an additional -2 circumstance penalty to the attack roll.

Swap Places
Your coordinate with your ally to switch positions in combat.
Spoiler! :
Prerequisite: None
Circumstance: An ally is in an adjacent space, and you are able to take a five foot step this turn
Effect: You delay your actions until the initiative step of your ally, and then each use a five foot step to switch places, taking the rest of your turn's actions immediately before your ally.

To the Hilt
You take advantage of your enemy’s lack of armour to plunge your weapon deeper into his body, leaving it amidst his flesh.
Spoiler! :
Prerequisite: Power Attack, base attack bonus +4.
Circumstance: Must be attacking with a piercing or slashing weapon against an unarmoured opponent. Declare you are using this move before making the attack.
Effect: You gain a +1 circumstance modifier to your damage roll. However, if your damage rolled with the weapon (before any modifiers for Strength, sneak attacks and bonuses of any kind) is higher than your Strength modifier, your weapon sticks into your enemy, whether he is living or dead. You or another character, including the one with the weapon stuck in him if he is still alive, can remove a stuck weapon by taking a full-round action and making a Strength check (DC 10). Often characters will find it easier and quicker to draw or pick up an alternate weapon. A character with a weapon stuck in him sustains 1d4 damage every time he takes a move, standard or full-round action.

_________________
Running the Game - the loneliness of the long distance blogger
Tengwio, hinoin! U eo swaillir, aneo?


Last edited by Altair-the-Vexed on Tue Oct 06, 2009 4:19 pm, edited 3 times in total.

Top
 Profile  
Reply with quote  
 Post subject: Re: [d20 & D&D] Copying Conan's Combat Moves
PostPosted: Thu Jul 30, 2009 6:39 pm 
Overall, they're not bad - the prerequisites are reasonable, and there's always a reason to NOT perform one of these manouevres, as well as a reason why you might want to.

The only exception is Desperate Stab. Suddenly every melee fighter (of sufficient level) carries 3-4 levels of rogue in it, so that they can add 2d6 to the fort save required - the same things that allow Desperate Stab also allow Sneak Attacks. Spell-storing weapons will be similarly open to abuse.


Top
  
Reply with quote  
 Post subject: Re: [d20 & D&D] Copying Conan's Combat Moves
PostPosted: Thu Jul 30, 2009 7:19 pm 
Noise Maker
User avatar

Joined: Mon Mar 03, 2008 12:52 pm
Posts: 1616
Location: 52°15'24.99"N 1°09'48.62"W, Sol III
Real Name: Set to Private
Daremonai wrote:
The only exception is Desperate Stab. Suddenly every melee fighter (of sufficient level) carries 3-4 levels of rogue in it, so that they can add 2d6 to the fort save required - the same things that allow Desperate Stab also allow Sneak Attacks. Spell-storing weapons will be similarly open to abuse.

I think I agree - I've never been comfortable with save-or-die effects, and this one is open to abuse. To be Devil's Advocate, though... You have to have a Base Attack Bonus of +15 to do this. That makes you at least 15th level, possibly higher. The opponents you're facing at this level should be able to shrug off Fort saves reasonably well - a 15th level wizard gets +5 to Fort saves, plus their protective items. On the subject of protective items, the opponent is relatively likely to be immune to death effects by now, too...

But yes. A Blackguard, without taking any BAB-sapping levels of rogue, can have +3d6 sneak attack damage. +4d6 at 15th level if they were a 5th or higher level paladin before they turned Blackguard... You want one of those guys hitting you with a spiked chain (a finessable weapon) for 2d4+7 (+ power attack) +4d6 and having to beat the damage as a Fort save?
(That averages 28 before adding power attack, which would be doubled for being a two-handed weapon, of course... and maybe Smite Good, which would be +10 more, cause they're so evil.)

_________________
Running the Game - the loneliness of the long distance blogger
Tengwio, hinoin! U eo swaillir, aneo?


Top
 Profile  
Reply with quote  
 Post subject: Re: [d20 & D&D] Copying Conan's Combat Moves
PostPosted: Fri Aug 07, 2009 10:46 am 
Noise Maker
User avatar

Joined: Mon Mar 03, 2008 12:52 pm
Posts: 1616
Location: 52°15'24.99"N 1°09'48.62"W, Sol III
Real Name: Set to Private
I've edited out the Desparate Stab move - it is too awesome and open to abuse.

Below is a list of the moves, in the order of the feats required to qualify for them.

Essentially, these moves act as extension to the feats that form part of their prerequisites. In this system, for example, if you have the Dodge feat, not only can you assign a +1 defense against a particular foe, but you get to Dance Aside if anyone attacking you misses by half or more of your total defence.

Currently, Dodge and Power Attack have the most moves associated with them. Perhaps we'll add more later, but that's what the Conan game, where these come from, focuses on - awesome melee combat.

No feat required

Decapitating Slash

You take advantage of an opponent’s dropped defences to slice his head clean off. This leaves you open to counterattack and so is usually only done if you are only fighting one opponent.
Spoiler! :
Prerequisite: Base attack bonus +10, Int 11.
Circumstance: Your opponent provokes an attack of opportunity from you.
Effect: You attempt a particularly devastating attack of opportunity. If you score a critical hit against your opponent, he must make a Fortitude saving throw (DC = 5 + total damage dealt, after taking into account damage reduction) or be instantly killed, his head severed. You suffer a -4 circumstance penalty to your Defence for the one round immediately following your attack of opportunity.


Leaping Charge
You recklessly leap in to combat.
Spoiler! :
Prerequisites: Base attack bonus +6, 5 or more ranks in Jump skill
Effect: When you make a charge attack, you may make a second attack at your highest base attack bonus, though both attacks are at a -2 circumstance penalty. The circumstance penalty to your Defence for charging is increased from the usual -2 to -4.


Swap Places
Your coordinate with your ally to switch positions in combat.
Spoiler! :
Prerequite: None
Circumstance: An ally is in an adjacent space, and you are able to take a five foot step this turn
Effect: You delay your actions until the initiative step of your ally, and then each use a five foot step to switch places, taking the rest of your turn's actions immediately before your ally.


Dodge

Dance Aside

You shift out of the reach of incompetent opponents.
Spoiler! :
Prerequisite: Dodge
Circumstance: Your opponent misses you by half your total AC, and there is at least one unoccupied adjacent square.
Effect: You take a 5 foot step as a free action into any empty square.


Devastating Sweep
You can swing your weapon around, forcing your foes back to clear sufficient space for you to flee.
Spoiler! :
Prerequisite: Whirlwind Attack.
Circumstance: You must be wielding a slashing weapon, either one-handed or two-handed. At least five of the squares adjacent to you must be occupied. You must not be attacking with finesse.
Effect: As a standard action, you may swing your weapon in a sweep around you. Any characters within 5 feet of you have the option of immediately taking a 5-foot step away from you as a free action, so as to be out of range. You gain an attack against any characters that do not choose to move away, at your highest base attack bonus.


Pantherish Twist
When two attackers attempt to flank you, you twist away at the last moment, forcing them to attack one another.
Spoiler! :
Prerequisite: Improved Uncanny Dodge, Dodge.
Effect: If two opponents move into positions which usually would allow them to flank you if you did not have Improved Uncanny Dodge, you can choose to force both of them to make opposed Dexterity checks with you. If one or both of them lose the opposed Dexterity check with you, he or they must attack the other enemy instead of attacking you. However, if one or both of them win the opposed Dexterity check, there is a +2 circumstance bonus on his or their attack and damage rolls against you. These effects only ever apply to the first attack each opponent makes.


Combat Expertise

Cat’s Parry

You parry your opponent’s wrist, rather than his blade.
Spoiler! :
Prerequisite: Combat Expertise, Base attack bonus +4.
Circumstance: You are being attacked in melee while using the Combat Expertise feat. Declare you are using this move before the attack is made.
Effect: Your attacker gains a +4 circumstance bonus to his attack roll but if he misses, you may immediately make an attack of opportunity against him.


Devastating Sweep
You can swing your weapon around, forcing your foes back to clear sufficient space for you to flee.
See above.

Riposte
When fighting defensively, you parry skillfully enough to open up your opponent’s defence.
Spoiler! :
Prerequisite: Combat Expertise, Combat Reflexes, BAB +4
Circumstance: Using Combat Expertise
Effect: If your attacker misses you by more than half your defence, you may make an attack of opportunity against him.


Power Attack

Bull’s Charge

A low charge can get you under your enemy’s guard to stab deep into his belly. However, doing so renders you very vulnerable to a counterattack.
Spoiler! :
Prerequisite: Str 13, Power Attack.
Circumstance: Charging. Declare you are using this move before making the attack.
Effect: You gain a +2 bonus on your damage roll when charging but you provoke an attack of opportunity from your target before you can make your attack roll.


Force Back
Your powerful attack forces an opponent to move 5ft back or take extra damage.
Spoiler! :
Prerequisite: Power Attack, BAB +4
Circumstance: You are fighting in melee with a foe of equal or smaller size.
Effect: As as standard action, you make a Power Attack with an additional -4 penalty to the attack role. If the attack hits, your opponent may choose to move five feet back away from you (not as a five foot step, so provoking any attacks of opportunity as normal), or take double your Power Attack bonus (remember that doubling a 2x multiplier results in a 3x multiplier). You may follow your retreating opponent (if he moves) without provoking attacks of opportunity.


Leave Them for Dead
You ignore lesser foes, trusting your attack to finish them.
Spoiler! :
Prerequisite: Cleave, BAB +6
Circumstance: You have just struck and damaged an opponent in melee, but not dropped them.
Effect: The opponent may make an attack of opportunity at +4 against you. You may make a Cleave attack on another opponent within range, as if you had downed the first opponent. You may use this technique with Great Cleave, but can only attack each opponent in range once.


Sundering Parry
Rather than simply setting aside your opponent’s weapon, you attempt to hack it through with your own.
Spoiler! :
Prerequisite: Improved Sunder, base attack bonus +5.
Circumstance: you are being attacked in melee and are not flat footed. Declare you are using this move before the attack is made.
Effect: You take a -2 circumstance penalty to your AC. However, if your opponent beats your touch AC, but not your full AC, you may immediately make a sunder attempt as a free action, with all the usual modifiers (including the +4 bonus for the Improved Sunder feat) and an additional -2 circumstance penalty to the attack roll.


To the Hilt
You take advantage of your enemy’s lack of armour to plunge your weapon deeper into his body, leaving it amidst his flesh.
Spoiler! :
Prerequisite: Power Attack, base attack bonus +4.
Circumstance: Must be attacking with a piercing or slashing weapon against an unarmoured opponent. Declare you are using this move before making the attack.
Effect: You gain a +1 circumstance modifier to your damage roll. However, if your damage rolled with the weapon (before any modifiers for Strength, sneak attacks and bonuses of any kind) is higher than your Strength modifier, your weapon sticks into your enemy, whether he is living or dead. You or another character, including the one with the weapon stuck in him if he is still alive, can remove a stuck weapon by taking a full-round action and making a Strength check (DC 10). Often characters will find it easier and quicker to draw or pick up an alternate weapon. A character with a weapon stuck in him sustains 1d4 damage every time he takes a move, standard or full-round action.


Improved Grapple

Fling Aside

If you are sufficiently strong, you can simply pick up your enemy one-handed and hurl him aside.
Spoiler! :
Prerequisite: Str 15, Improved Grapple, Improved Trip.
Circumstance: You must have one hand free.
Effect: Make a melee touch attack to grab your opponent, then a grapple check against his Grapple Defence, just as though you were starting a grapple. If the grapple check succeeds, you throw your opponent to the ground. You are not grappling him but the impact with the ground deals damage to him as though you had hit him with an unarmed strike and he is prone as though you had tripped him.


Human Shield
You swing your distracted enemy around so as to attempt to parry another enemy’s attack with the body.
Spoiler! :
Prerequisite: Strength 13, Improved Grapple.
Circumstance: Earlier this round you have dealt damage to your opponent while grappling him, and are now being attacked by another character while still grappling the first.
Effect: If you succeed in a grapple check, you may use your grappled opponent to block an attack, just as though he were a shield. Your attacker must beat grapple check -2 to hit you, or you block the attack with the grappled foe. If you successfully parry the second opponent’s attack, full damage from that attack is dealt to the opponent you are grappling.

_________________
Running the Game - the loneliness of the long distance blogger
Tengwio, hinoin! U eo swaillir, aneo?


Top
 Profile  
Reply with quote  
 Post subject: Re: [d20 & D&D] Copying Conan's Combat Moves
PostPosted: Fri Aug 28, 2009 11:42 am 
Noise Maker
User avatar

Joined: Mon Mar 03, 2008 12:52 pm
Posts: 1616
Location: 52°15'24.99"N 1°09'48.62"W, Sol III
Real Name: Set to Private
Added "Swap Places" and tidied up the formatting.

I propose we adopt these in D&D next session. Generally, that'll only mean we'll see Bull's Charge, Dance Aside, Swap Places, and maybe Cat's Parry, Force Back and a few others.

_________________
Running the Game - the loneliness of the long distance blogger
Tengwio, hinoin! U eo swaillir, aneo?


Top
 Profile  
Reply with quote  
 Post subject: Re: [d20 & D&D] Copying Conan's Combat Moves
PostPosted: Mon Sep 14, 2009 1:57 pm 
Noise Maker
User avatar

Joined: Mon Mar 03, 2008 12:52 pm
Posts: 1616
Location: 52°15'24.99"N 1°09'48.62"W, Sol III
Real Name: Set to Private
Couple of proposals to add something for people who prefer ranged combat:

Retreating Shot
Dodging out of reach, you take a shot as you retreat.
Prerequisite: Point Blank Shot, BAB +4
Effect: As a full round action, you move up to your movement rate away from threatening melee opponent and take a ranged attack against him. You gain a +4 dodge bonus to AC with respect to the Attacks of Opportunity caused when moving away from that foe.

Ranged Disarm
Taking careful aim, you shoot the weapon out of your enemy's hand.
Prerequisite: Point Blank Shot, Precise Shot, BAB +4
Effect: As a standard action, you and the defender make opposed attack rolls. You take a -4 penalty, the defender takes the normal penalties and bonuses of the Disarm move. If you win, roll half damage against the defender. If the result is 1 or more after any damage reduction, the defender has dropped their weapon to the floor in their space.

--------------

Do these seem reasonably balanced?

_________________
Running the Game - the loneliness of the long distance blogger
Tengwio, hinoin! U eo swaillir, aneo?


Top
 Profile  
Reply with quote  
 Post subject: Re: [d20 & D&D] Copying Conan's Combat Moves
PostPosted: Mon Sep 14, 2009 2:17 pm 
Donor
User avatar

Joined: Tue Mar 04, 2008 8:51 pm
Posts: 4964
Location: Daventry
Real Name: Jack Penn
These both seem fair. I especially like the sound of the second one!

_________________
Bolt Action: Brits in Burma, German Fallschirmjager & Royal Marines commandos
Frostgrave: The Great Fantastico and his adventuring companye
Warhammer Fantasy: Vampire Counts
Black Powder: AWI Redcoats
Guildball: Fishermen
Saga: Vikings


Top
 Profile  
Reply with quote  
 Post subject: Re: [d20 & D&D] Copying Conan's Combat Moves
PostPosted: Wed Sep 16, 2009 1:36 pm 
Noise Maker
User avatar

Joined: Mon Mar 03, 2008 12:52 pm
Posts: 1616
Location: 52°15'24.99"N 1°09'48.62"W, Sol III
Real Name: Set to Private
Here's another one.

Sniper's Sneak Attack
You can take advantage of your target's obliviousness even at long ranges.
Prerequisite: Point Blank Shot, Far Shot, Sneak Attack
Effect: As a full round action, you carefully aim on a target who meets the criterea for Sneak Attack, regardless of range. If your attack hits, you may apply your Sneak Attack damage.
Normal: Usually, you may only Sneak Attack targets within 30 feet.

_________________
Running the Game - the loneliness of the long distance blogger
Tengwio, hinoin! U eo swaillir, aneo?


Top
 Profile  
Reply with quote  
 Post subject: Re: [d20 & D&D] Copying Conan's Combat Moves
PostPosted: Tue Oct 06, 2009 4:22 pm 
Noise Maker
User avatar

Joined: Mon Mar 03, 2008 12:52 pm
Posts: 1616
Location: 52°15'24.99"N 1°09'48.62"W, Sol III
Real Name: Set to Private
Added the ranged moves into the main post.

Ranged Disarm
Taking careful aim, you shoot the weapon out of your enemy's hand.
Spoiler! :
Prerequisite: Point Blank Shot, Precise Shot, BAB +4
Effect: As a standard action, you and the defender make opposed attack rolls. You take a -4 penalty, the defender takes the normal penalties and bonuses of the Disarm move. If you win, roll half damage against the defender. If the result is 1 or more after any damage reduction, the defender has dropped their weapon to the floor in their space.


Retreating Shot
Dodging out of reach, you take a shot as you retreat.
Spoiler! :
Prerequisite: Point Blank Shot, BAB +4
Effect:As a full round action, you move up to your movement rate away from threatening melee opponent and take a ranged attack against him. You gain a +4 dodge bonus to AC with respect to the Attacks of Opportunity caused when moving away from that foe.


Sniper's Sneak Attack
You can take advantage of your target's obliviousness even at long ranges.
Spoiler! :
Prerequisite: Point Blank Shot, Far Shot, Sneak Attack
Effect: As a full round action, you carefully aim on a target who meets the criterea for Sneak Attack, regardless of range. If your attack hits, you may apply your Sneak Attack damage.
Normal: Usually you may only Sneak Attack targets within 30 feet.

_________________
Running the Game - the loneliness of the long distance blogger
Tengwio, hinoin! U eo swaillir, aneo?


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 9 posts ]


Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net