A character’s reputation will have a bearing on the level of reward (items, treasure and money) he may receive after a battle and also increase his possibility of being sent gifts (items, treasure and money) and being offered invitations to the big battles.
Reputation will be gained and lost based on actions taken during battles and the results of those battles. Cowardly actions will decrease reputation and impressive manoeuvres will increase reputation. Reputation will run on a scale of 00-99.
Gaining and Losing Reputation
All reputation adjustments, whether negative or positive, will be applied to the character at the end of an encounter.
- One reputation point will be gained per encounter if a battle ends in a win. An additional reputation point may be gained on an inverse reputation check. Roll d% against the character’s reputation and if the result is greater than the character’s reputation then they gain one more point. (This is designed to reflect the fact that it is relatively easier to impress people when they don’t know what to expect from you, but character’s with higher reputations have to work harder to impress their fans further.)
- If a character is particularly impressive in battle, i.e. they carry out an interesting or amusing manoeuvre or they drop a large opponent in a single hit etc., then they have a chance to gain additional reputation points.
- Once an impressive event has occurred, make a DC15 Charisma check, if successful then the character receives an additional reputation point. This should not be done too many times during a single encounter and should be done at the DM’s discretion.
- If a character acts out of cowardice during an encounter and attempts to run away or hide, or does not make an attack during several rounds then the crowd becomes bored and the character loses a point of reputation.
- Additionally, after five rounds of inactivity the crowd may start to boo the character. To determine this, make a reputation check as normal and on a failure the crowd begins to boo the character and they receive a penalty of -1 to hit and damage for two rounds. They receive no bonus on a success in this instance.
- Upon obtaining a new level, a character will receive 1d4+1 points of reputation.
- Reputation will also be gained upon winning a title from an existing arena champion, and can be lost when losing a title that you are defending. The amount of reputation points gained or lost is determined by the title that has been won or lost. (Arena Champions TBC)
Effect of Reputation
Reputation During Combat: Reputation may help during combat as the crowd cheers on the character providing them with a temporary bonus to hit and damage. To determine if a character is being cheered on during combat, roll d% every five rounds, if the result is equal to or less than the character’s reputation then the crowd are cheering and the character is pumped and gains +1 to hit and damage for two rounds. During PvP this will be rolled for all characters and only the character with the highest reputation bonus who is being cheered will gain the bonus and this will be at +2 to hit and damage for two rounds.
Reputation and Rewards: To determine if the character receives a bonus reward, roll d% at the end of combat, if the result is equal to or less than the character’s reputation then they receive a bonus from Table X Bonus Rewards. Details TBC.
Reputation and Gifts: To determine if a character receives a gift from a fan, roll d% at the end of combat, if the result is equal to or less than the character’s reputation they will receive a gift from Table X Gifts from Fans. Details TBC.
Reputation System for D&D Arena Campaigns by Peter Collins is licensed under a Creative Commons Attribution-Non-Commercial-Share Alike 2.0 UK: England & Wales License. Based on a work at alchemystudios.co.uk.