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 Post subject: [HOMEBREW] (D20 rpg) Food and amunition.
PostPosted: Thu Jun 12, 2008 12:53 pm 
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Throught our games including phantasia and vinces newly written campaign we have develpoed a system of sorts.
basicall we assume that any character with an intelegence of 10 or over would have enough common sense to buy rations and ammo for the oncoming adventure. althoguh this is not strictly roleplaying it saves a lot of time and looking up for prices.

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 Post subject:
PostPosted: Thu Jun 12, 2008 1:26 pm 
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Yeah, I don't worry too much about ammo and food, usually.
This works fine until you have a long journey ahead, or the dungeon descends into the depths of the earth...

I'd stick with the rule you've made, but add a limit to it: you've got enough for a week, or something like that.
Or for ammo - you've got enough for 20 bad guys. More than that and you're effectively carrying bundles of arrows like firewood, which is daft.

But you only need to apply these rules when it's important, or dramatic.

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 Post subject:
PostPosted: Thu Jun 12, 2008 3:35 pm 
I pretty much go with what is on the character sheet. If they have not bought provisions, then they go hungry.
More importantly so with ammunition.
BUT, I trust my players to look it up on their own and apply the cost/weight without my supervision so that such a mundane (but very important) task doesnt clog up game time.
I always remind them before going in to the wilderness/Undermountain.
All players get a few minutes at some point to check and restock when my attention is on another player.

I even used to do it with every material component too (2nd ed) but now its only required for the expensive stuff like diamond dust.


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 Post subject: Hi all
PostPosted: Fri Jun 13, 2008 2:57 pm 
I agree with daz

If its not on the sheet you dont have it.


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 Post subject:
PostPosted: Fri Jun 13, 2008 3:12 pm 
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whatever floats your boat.
personally i tihnk its an unecessary chore that in real life wouldnt happen. i tihnk anyone who is an adventurer would have the common sense to buy food on their own accord.
At theendof the day we are playing Dungeons & Dragons not The Sims.

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 Post subject:
PostPosted: Fri Jun 13, 2008 3:16 pm 
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But what happens if somebody has stolen your purse? You may have the common sense to purchase rations but no longer the means.

I agree with you that it should be assumed that everyone has the common sense to ensure that they have food and ammo for a journey, but I would follow chamber101's method of tracking it - trust your players but they still have to buy it and record it.

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 Post subject: sorry jack
PostPosted: Fri Jun 13, 2008 3:18 pm 
that argument holds no water

You could say i never said that my character did

It gives players excusses for poor play and bad management of there character


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 Post subject: Re: sorry jack
PostPosted: Fri Jun 13, 2008 3:33 pm 
Motor Mouth

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SeanDm wrote:
You could say i never said that my character did


Sorry Sean, I don't quite understand what you mean here?

I think I get your general message in that you think that by trusting players to record food and ammo they could forget to write it down but then, while in the wilderness, say they did buy some and meant to write it down to save them from starving. Edit: of course players would still be expected to record both their rations, ammo and the amount it all cost them.

So what? In all probability, had they thought about it at the time they would certainly have bought more rations and ammo while in town. Do you require your players to roleplay every minute detail of day-to-day life? Then why make them roleplay routine shopping?

Of course there may be situations where characters might not be able to get the supplies they need, or prices are different to the norm, for example they are in the middle of a siege or similar, but in these cases you tell them and then you deal with it in-game.

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Last edited by bigmaddrongo on Fri Jun 13, 2008 3:41 pm, edited 1 time in total.

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 Post subject: Re: sorry jack
PostPosted: Fri Jun 13, 2008 3:40 pm 
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SeanDm wrote:
It gives players excusses for poor play and bad management of there character


roleplaying wise anyone be it a trained fighter or a druid form the middle of a forest would have the common sense to buy food for a journey.
My 3 year old cousin knows that you need food every day to live and yet she doesnt have the mental capacity to create magical items,so somehow i tihnk that a mighty adventurer would get the concept.

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Guildball: Fishermen
Saga: Vikings


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 Post subject:
PostPosted: Fri Jun 13, 2008 3:43 pm 
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and thanks Pete also : :wink:

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Saga: Vikings


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 Post subject: Re: sorry jack
PostPosted: Fri Jun 13, 2008 3:43 pm 
Motor Mouth

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Jack wrote:
SeanDm wrote:
It gives players excusses for poor play and bad management of there character


roleplaying wise anyone be it a trained fighter or a druid form the middle of a forest would have the common sense to buy food for a journey.
My 3 year old cousin knows that you need food every day to live and yet she doesnt have the mental capacity to create magical items,so somehow i tihnk that a mighty adventurer would get the concept.


Jack, Sean's post here was referring to the method chosen by chamber101 and me, not to your method.

I still maintain that even if your character has the common sense to take enough rations and ammo with them, it still all costs money so this must be recorded in the even that you can't afford it for whatever reason.

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 Post subject: Sir
PostPosted: Fri Jun 13, 2008 3:46 pm 
This is the second time you have picked me up on my thoughts.

I am disapointed by this.

I only ask that the players keep acurate details about what they have on there sheets.

Its up to the players to keep tabs on used stuff food ect and re stock accordingly.

If they dont write it down they dont have it.

People can pick or choose not to listen to my opinions thats there choice however if people want my advice i believe i have the write to give it.

I try to be fair and honest and everything is based on reason and factual situations about why.

As for why its important to write down its impossible to draw a true line on what someone has or has not got and a dms job can get even harder.

However its the dms deciesion that counts.


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 Post subject:
PostPosted: Fri Jun 13, 2008 3:46 pm 
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:oops:

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Frostgrave: The Great Fantastico and his adventuring companye
Warhammer Fantasy: Vampire Counts
Black Powder: AWI Redcoats
Guildball: Fishermen
Saga: Vikings


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 Post subject: Re: Sir
PostPosted: Fri Jun 13, 2008 3:55 pm 
Motor Mouth

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SeanDm wrote:
This is the second time you have picked me up on my thoughts.

I am disapointed by this.

I only ask that the players keep acurate details about what they have on there sheets.

Its up to the players to keep tabs on used stuff food ect and re stock accordingly.

If they dont write it down they dont have it.

People can pick or choose not to listen to my opinions thats there choice however if people want my advice i believe i have the write to give it.

I try to be fair and honest and everything is based on reason and factual situations about why.

As for why its important to write down its impossible to draw a true line on what someone has or has not got and a dms job can get even harder.

However its the dms deciesion that counts.


From what you've said here it seems that we are both arguing the same point of view! I'm sorry if I misunderstood your previous post but it appeared that you had just disagreed with what I said and put forward your own counterpoint.

I do fully agree that players only have what they have on their sheet, but my addendum to that was, if a player has forgotten to restock at the last opportunity for whatever reason, e.g. they had to go to the toilet and by the time they got back the party had moved on, then I have no problem with them making the relevant adjustments to rations and ammo and the requisite currency loss to go with it.

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 Post subject: thanks
PostPosted: Fri Jun 13, 2008 3:58 pm 
I agree with your points and appreciate your views and stance.

Its been an interesting set of views and points from everyone


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