Daremonai wrote:
With the introduction of this feat, where do we stand vis-a-vis bunches of flowers?
The ability to instantly produce objects with values below your wealth score, as if by magic?
It remains unaffected.
MSRD wrote:
On-Hand Objects
To account for the mundane and innocuous objects that most people have among their possessions—and not force every character to specifically purchase such objects in order to employ them—use the following rules.
With the GM’s permission, a character can make a Wealth check to see if he or she has a mundane object on hand, as long as the object has a purchase DC of 10 or lower. (The GM determines the purchase DC for an object that’s not mentioned in this chapter, using similarly priced objects as a guide.) The Wealth check works the same as for buying the object, except that the character takes a –10 penalty on the check, and he or she can’t take 10 or take 20. Also, a character can’t make a Wealth check to see if he or she has a mundane object on hand during character generation or between adventures—only during play. If the character succeeds, his or her Wealth bonus is unaffected, even if the object’s purchase DC is higher than his or her Wealth bonus.
Depending on the situation, the GM can rule that a certain mundane object is not available; for an object to be obtainable, the character must be in a place where the object logically would be.
Yes, I based the Techie feat on the fallacy of the bunch of flowers rule - which you can see from the quote above, isn't nearly as silly as it sounded when exaggerated as it was...