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 Post subject: Re: Season 12 Dungeonbowl will be 10/12/14
PostPosted: Tue Dec 02, 2014 10:50 pm 
Vocal Minority

Joined: Sat Mar 06, 2010 10:19 pm
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Welcome to Dungeonbowl.Team set up in their designated area around the outer dungeon loop(16 max) notice the coloured exit on your start tile? This is where you exit the dungeon with the ball to win.The central dungeon will rotate one 1/4 turn after all players have taken their turn(round).The outer dungeon loop is enclosed i.e. no pushes out of bounds. However the inner dungeon is suspended over a magical vortex, players pushed off any of the central tiles wake the following morning with a headache and no memory of what happened(no ssp).In the central room players will see 4 chests. 3 of these contain magical barriers which will be placed in one of the d8 locations around the central room thus blocking that passageway for the rest of the game. The other chest contains the magical ball which contains a special prize! leave the dungeon via your own exit with the ball and the spoils are yours.(1st team to do this wins)To open the chests players must spend 4mv points adjacent to the chest. Once the chest containing the ball is opened it will scatter d3 squares diagonally towards the nearest corner of the central tile. It may then be caught/picked up/thrown as per standard ball rules with the exception of going out of bounds; as this is such a magical place the ball will not leave the playing area. Anytime the ball would end up out of bounds it drops to the floor in the last square it touched. (I.e. player is pushed out of bounds holding the ball. The ball drops to the floor in the square the player was standing in. If thrown and it scatters out of bounds it returns to the throwers square and he must make an ag roll to catch otherwise it scatters as per fumbled pass. Thrown teammates are not affected by this rule, however if they scatter from play their game is over.Think this covers most of it. Will probably make more sense when you see the board.Expecting it to last approx 2-3 hours if at 11pm we have no winner victory will be awarded to the team that has scored the most spp during the game. Remember players pushed into the vortex score 0. Mvp can be chosen from your players still on the board at the end of the game!

Think thats all of it!

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 Post subject: Re: Season 12 Dungeonbowl will be 10/12/14
PostPosted: Wed Dec 03, 2014 1:38 pm 
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Can we bring along some of our cash to hire star players as long as that keeps us at 16 players max?

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 Post subject: Re: Season 12 Dungeonbowl will be 10/12/14
PostPosted: Wed Dec 03, 2014 6:12 pm 
Noise Maker
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 Post subject: Re: Season 12 Dungeonbowl will be 10/12/14
PostPosted: Wed Dec 03, 2014 6:54 pm 
Motor Mouth
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No Inducements in the Dungeon.

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 Post subject: Re: Season 12 Dungeonbowl will be 10/12/14
PostPosted: Mon Dec 08, 2014 12:55 pm 
Loud Mouth

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1> Do we still get an MVP should all our players be removed from the pitch? If so, would this be random or chosen?

2> Do we still get Winnings & Fan Factor? How are these done and do we get extra bonus cash allotment 'cos its a mega-match? :D

3> Can we use certain skills for when the ball chest is opened - re: Kick-Off Return & Pass Block? (I'm pushing for a yes here ;) )

4> Astrogranite effects - IE: +1 to Armour Rolls, correct?

5> Passes are done as normal, no restrictions on ranges - ie: Long Bombs, Hail Mary's, etc., correct?

6> Do we have Weather seeing as it's indoors?

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 Post subject: Re: Season 12 Dungeonbowl will be 10/12/14
PostPosted: Mon Dec 08, 2014 1:38 pm 
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BIG BAD BEESTE wrote:
5> Passes are done as normal, no restrictions on ranges - ie: Long Bombs, Hail Mary's, etc., correct?

There was talk about restricting passes to short or quick last time I played, don't know if that made it into the rules or was decided to be an unrequired restriction.

You can't pass across the void between parts of the dungeon so there's clearly something constraining the ball but how high does it go? I doubt a hail mary pass makes sense given there are doors/openings and areas that the ball can't pass through (I can't pass 6 squares across that void but I can hail-mary across it?). But it is "magic" afterall so whatever works best game-wise can be explained away by fluff :)

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 Post subject: Re: Season 12 Dungeonbowl will be 10/12/14
PostPosted: Mon Dec 08, 2014 3:33 pm 
Vocal Minority

Joined: Sat Mar 06, 2010 10:19 pm
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Last game no one scored, paul won on a single cas iirc, so no changes to passing,
in fact no changes at all, it is what it is! Hopefully this time with all those cheaty skaven we may actually see a real winner!

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 Post subject: Re: Season 12 Dungeonbowl will be 10/12/14
PostPosted: Mon Dec 08, 2014 4:54 pm 
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No-one has hail-mary so I don't think it's a pressing issue but would it stop when it hits the edge of the playing area like other throws or would it bypass them and land anywhere the player chose?

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 Post subject: Re: Season 12 Dungeonbowl will be 10/12/14
PostPosted: Tue Dec 09, 2014 10:34 pm 
Motor Mouth
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Greed has the better of me :D

What is the prize this season please ?

Is it only 1 MVP :D

Extra cash ? ( please :) :D )

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 Post subject: Re: Season 12 Dungeonbowl will be 10/12/14
PostPosted: Tue Dec 09, 2014 11:14 pm 
Noise Maker
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Double cost to induce wizard against you. With your tr don't worry about it ;)


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 Post subject: Re: Season 12 Dungeonbowl will be 10/12/14
PostPosted: Tue Dec 09, 2014 11:43 pm 
Motor Mouth
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It's 300k to induce, rather then double because the crp has already increased the cost of a wizard.

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 Post subject: Re: Season 12 Dungeonbowl will be 10/12/14
PostPosted: Thu Dec 11, 2014 12:37 am 
Vocal Minority

Joined: Sat Mar 06, 2010 10:19 pm
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the stealers won the dungeonbowl on spp! Writeup to follow!

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 Post subject: Re: Season 12 Dungeonbowl will be 10/12/14
PostPosted: Thu Dec 11, 2014 12:47 am 
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paulus.h wrote:
the stealers won the dungeonbowl on spp! Writeup to follow!

\o/

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 Post subject: Re: Season 12 Dungeonbowl will be 10/12/14
PostPosted: Thu Dec 11, 2014 8:47 pm 
Motor Mouth
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Congrats Jar Jar.

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 Post subject: Re: Season 12 Dungeonbowl will be 10/12/14
PostPosted: Thu Dec 11, 2014 8:58 pm 
Motor Mouth
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Yes well done Mr Buckles.

It was another great night of fun.

Thank you Paulus

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