Change font size


Post a new topicPost a reply Page 1 of 11   [ 156 posts ]
Go to page 1, 2, 3, 4, 5 ... 11  Next
Author Message
 Post subject: 40k kill team ship
PostPosted: Tue Apr 08, 2014 12:19 pm 
Vocal Minority

Joined: Sat Mar 06, 2010 10:19 pm
Posts: 966
Location: chaventry
Ok so im planning on posting pics of the ship scenery im building along with possible rules ect ect. However my photos are too big for the site so until i can get them uploaded

Some of the sub missions will have to do.
My idea is to have these printed on 6 cards which will be randomly drawn and kept secret with 1 mission for each race on it.

E.g card 1;
chaos: get artefact from chapel and take it to escape pod (4vp)
Marines: assasinate trooper x (4vp)
Eldar: rescue prisoner and take to the escape pod (4vp)
Guard: kill cultist in engineering (4vp)
Assasins: kill patient zero (4vp)
Tao: choose a player read their mission and stop them (4vp)
D/eldar: kill 4 guards/crew (1vp per guard)
Orks: get da guns (4 vp if one of your orks spends a turn in the armoury without being attacked)
Nids: let no one escape(4vp if no one uses escape pod)
Card 2;
Chaos: find cultist in engineering and get thwm to escape pod (4vp)
Marines: turn power off at generator 5 (4vp if one of your marines spends a turn at generator 5 without being attacked)
Eldar: assasinate trooper x(4vp)
Guard: armoury raid(4vp if one of your men spends aturn in the armoury without being attacked)
Assasins: kill 4 guards/crew(1vp per crew)
Nids: slaughter everyone in crew quarters(4vp if all crew in crew quarters are dead)
Tau: destroy land raider in cargo bay (4vp)
D/eldar: claim the prisoner and escape via escape pod (4vp)
Orks: get 2 parts counters from the parts stack in engineering and take them to the escape pod( 2vp per token) only 1 token per model if model dies token is dropped and may be picked up by another model.

And so on (ive got roughly enough ideas for 6 cards)effectively giving each attacking player a sub mission that may or may not effect another players sub mission and making the game different each time its played. obviously the main mission is to take the ship from the defending player which will get you 6vp and end the game, with the defending player receiving vps for killing enemy players.

The campaign element: After the game i thought the vps could translate into bonus points to spend on upgrading your kill team ie 20-30pts per vp

Anyway these are just my ideas, i welcome your input and may even need some help painting the scenery as it gets built.

_________________
NECROMUNDA CAMPAIGN COMING SOON!!!


Top
 Profile  
Reply with quote  
 Post subject: Re: 40k kill team ship
PostPosted: Tue Apr 08, 2014 12:40 pm 
Donor
User avatar

Joined: Tue Mar 04, 2008 8:51 pm
Posts: 4964
Location: Daventry
Real Name: Jack Penn
Ka pow

Attachment:
ImageUploadedByTapatalk1396957182.347133.jpg
ImageUploadedByTapatalk1396957182.347133.jpg [ 116.33 KiB | Viewed 1325 times ]


Attachment:
ImageUploadedByTapatalk1396957194.980774.jpg
ImageUploadedByTapatalk1396957194.980774.jpg [ 107.05 KiB | Viewed 1325 times ]



Sent from my iPhone using Tapatalk 2

_________________
Bolt Action: Brits in Burma, German Fallschirmjager & Royal Marines commandos
Frostgrave: The Great Fantastico and his adventuring companye
Warhammer Fantasy: Vampire Counts
Black Powder: AWI Redcoats
Guildball: Fishermen
Saga: Vikings


Top
 Profile  
Reply with quote  
 Post subject: Re: 40k kill team ship
PostPosted: Tue Apr 08, 2014 12:52 pm 
Blood Bowl Commissioner
User avatar

Joined: Fri Aug 26, 2011 4:30 pm
Posts: 2761
Location: N'ton
Medals: 1
League Champion (1)
Real Name: Derr
That is proper cool :)

_________________
Dawnstar Treadmill! The only team to win the league when Paul has been in the top flight (other than Paul himself)

6


Top
 Profile  
Reply with quote  
 Post subject: Re: 40k kill team ship
PostPosted: Tue Apr 08, 2014 1:58 pm 
Vocal Minority

Joined: Sat Mar 06, 2010 10:19 pm
Posts: 966
Location: chaventry
Thanks dave thats just the med bay area! Im working on the engineering section at the moment, but ive just run out of plaster so its gonna be a couple of days before the new sack turns up and i can finish it! Then only 10 more sections to go.

_________________
NECROMUNDA CAMPAIGN COMING SOON!!!


Top
 Profile  
Reply with quote  
 Post subject: Re: 40k kill team ship
PostPosted: Tue Apr 08, 2014 5:12 pm 
Donor
User avatar

Joined: Thu Mar 06, 2008 5:20 pm
Posts: 600
Location: Derbyshire/Northamptonshire
Real Name: Adam
That's all kinds of awesome, all at once.

Sent from my SM-N9005 using Tapatalk


Top
 Profile  
Reply with quote  
 Post subject: Re: 40k kill team ship
PostPosted: Tue Apr 08, 2014 5:40 pm 
Vocal Minority
User avatar

Joined: Sun Feb 27, 2011 8:24 pm
Posts: 1137
Location: Northampton
Real Name: Dean Goldsmith
sparkydave wrote:
That is proper cool :)


+1!

random_vortex wrote:
That's all kinds of awesome, all at once.


+1 again!

That looks really cool! Need to base coat my 'Eaters tomorrow now :wink: :D

_________________
Croakland Raiders - Representing Lustria since 2017


Top
 Profile  
Reply with quote  
 Post subject: Re: 40k kill team ship
PostPosted: Tue Apr 08, 2014 6:07 pm 
Donor
User avatar

Joined: Fri Dec 17, 2010 2:26 pm
Posts: 2910
Medals: 3
League Champion (1)
KO Cup (1)
The Man with No Name (1)
Real Name: Gary Buckley
I can totally see an eldar kill team stalking that ship!

Very cool :)

_________________
The leagues most winningest team, holders of league, chaos, grudge and dungeonbowl titles: Pitchblack Stealers


Top
 Profile  
Reply with quote  
 Post subject: Re: 40k kill team ship
PostPosted: Tue Apr 08, 2014 7:11 pm 
Motor Mouth
User avatar

Joined: Fri Mar 26, 2010 3:44 pm
Posts: 4452
Location: Wolverton
Medals: 1
KO Cup (1)
Real Name: Matt
Waaaaaaaaagggggggghhhhhh!!!!!

_________________
Warhammer 40k - Orks


Top
 Profile  
Reply with quote  
 Post subject: Re: 40k kill team ship
PostPosted: Tue Apr 08, 2014 8:08 pm 
Blood Bowl Bounties Coordinator
User avatar

Joined: Fri Mar 26, 2010 3:46 pm
Posts: 2158
Location: Northants.
Real Name: Gary
Superb job.


Top
 Profile  
Reply with quote  
 Post subject: Re: 40k kill team ship
PostPosted: Tue Apr 08, 2014 9:47 pm 
Vocal Minority
User avatar

Joined: Tue Mar 11, 2008 9:25 pm
Posts: 882
Location: Chaventry
Real Name: Han Skywalker
OMG!!

I'm in!!!


Top
 Profile  
Reply with quote  
 Post subject: Re: 40k kill team ship
PostPosted: Tue Apr 08, 2014 10:48 pm 
Vocal Minority
User avatar

Joined: Sun Feb 27, 2011 8:24 pm
Posts: 1137
Location: Northampton
Real Name: Dean Goldsmith
TheUrbanSurfer wrote:
OMG!!

I'm in!!!


Of course you're in. You were always in! :lots of love:

_________________
Croakland Raiders - Representing Lustria since 2017


Top
 Profile  
Reply with quote  
 Post subject: Re: 40k kill team ship
PostPosted: Tue Apr 08, 2014 10:52 pm 
Noise Maker
User avatar

Joined: Tue Jun 30, 2009 5:52 pm
Posts: 2713
Location: Rugby
Medals: 2
League Champion (1)
KO Cup (1)
Real Name: Rayner Coss
Looking amazing.

_________________
Currently Playing
Bolt Action - Soviet Union
Currently Building
BlackPowder - French


Top
 Profile  
Reply with quote  
 Post subject: Re: 40k kill team ship
PostPosted: Wed Apr 09, 2014 12:21 pm 
Vocal Minority

Joined: Sat Mar 06, 2010 10:19 pm
Posts: 966
Location: chaventry
Ok so i have the basic plans for ship rules but obviously there going to need refining and with my lack of recent 40k/necromunda experience i think we should open it up for disscusion...

So my idea was: for 2/3/4/5 attacking kill teams and 1 defender?(depending on time)
for the ship/base to have X amount of basic low armour crew/guardsmen patroling controlled by the defending player. With the defending player having their kill team stuck on the bridge/control room until a certain number of crew are dead OR one has made it to an alarm point without being shot to Coventry(only crew in line of sight of an enemy kill team can go for the alarm) giving the attacking players enough time to try for their secondary mission before they try to take the bridge/control room !

If a player takes the bridge its game over and they will control the ship next time. :P

Also do we think its going to work better with a casualty/nega traits table or should models with no wounds be counted as dead/captured!

Yay new sack of plasters just arrived! Better get busy

_________________
NECROMUNDA CAMPAIGN COMING SOON!!!


Top
 Profile  
Reply with quote  
 Post subject: Re: 40k kill team ship
PostPosted: Wed Apr 09, 2014 1:37 pm 
Blood Bowl Commissioner
User avatar

Joined: Fri Aug 26, 2011 4:30 pm
Posts: 2761
Location: N'ton
Medals: 1
League Champion (1)
Real Name: Derr
Sounds really cool, I think playtest the idea to iron out any kinks :)

_________________
Dawnstar Treadmill! The only team to win the league when Paul has been in the top flight (other than Paul himself)

6


Top
 Profile  
Reply with quote  
 Post subject: Re: 40k kill team ship
PostPosted: Wed Apr 09, 2014 6:15 pm 
Motor Mouth
User avatar

Joined: Fri Mar 26, 2010 3:44 pm
Posts: 4452
Location: Wolverton
Medals: 1
KO Cup (1)
Real Name: Matt
Orks or Marines?

That's a tough choice........

_________________
Warhammer 40k - Orks


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 11   [ 156 posts ]
Go to page 1, 2, 3, 4, 5 ... 11  Next


Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron


Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net