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 Post subject: Re: Kill teams
PostPosted: Wed Jul 23, 2014 5:37 am 
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They look pretty cool mate, but shrinking them to 300 x 225 pixels makes it pretty hard to see properly ;)

I'd say they look good enough to hold up under the scrutiny of camera (praise indeed)

let us have a good look 8)

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as small images exploded don't cut it

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 Post subject: Re: Kill teams
PostPosted: Wed Jul 23, 2014 10:28 am 
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sparkydave wrote:
I'd say they look good enough to hold up under the scrutiny of camera (praise indeed)

let us have a good look 8)


Nooooooooooo! :shock: :lots of love:

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 Post subject: Re: Kill teams
PostPosted: Wed Jul 23, 2014 11:51 am 
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Nearly(ish) finished exam marking and realised I've neglected putting lots of love and care into the selection of my team due to having had no life for 4 weeks. So....from experience how is it looking in terms of characters vs grunts? Is it worth investing a few points in a decent wrecking ball or do they die too quick? Worth bearing in mind I've played 4 games of 40k, ever, starting in 1995...


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 Post subject: Re: Kill teams
PostPosted: Wed Jul 23, 2014 11:57 am 
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Flamers and templates work very well in the confined spaces of the ship. dont forget something to reliably open doors, it has been said the best kill team was 8 elite guys kicking hide with punch and pace. I would say 23 gribblies just fall over each other and stall the advance (not something marines could contemplate me thinks) even with guard i'm taking 2 ogryns and a sentinel to get the numbers down and provide some punch!

Wolves have options, but bigger is better

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 Post subject: Re: Kill teams
PostPosted: Wed Jul 23, 2014 12:06 pm 
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Paul wrote:
Nearly(ish) finished exam marking and realised I've neglected putting lots of love and care into the selection of my team due to having had no life for 4 weeks. So....from experience how is it looking in terms of characters vs grunts? Is it worth investing a few points in a decent wrecking ball or do they die too quick? Worth bearing in mind I've played 4 games of 40k, ever, starting in 1995...


Depends how you play, but a decent leader with either terminator armour or the 15pt armour of alcatricy upgrade is a must. Especially with garys nasty melta weapons and dcannons, its saved my leader several times. If your taking heavy weapons suspensors are a must. Take a door opener and maybe a flamer but the rest of the team are pretty much meatsheilds.
Just be warned if you waste too many points on a single model they will get targeted first, just ask my assault cannon terminator(oh thats right you cant, cheers gary! :roll: )

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 Post subject: Re: Kill teams
PostPosted: Wed Jul 23, 2014 12:08 pm 
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Oh and maybe a vanguard vet with a jump pack to get to objectives quickly!

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 Post subject: Re: Kill teams
PostPosted: Wed Jul 23, 2014 12:12 pm 
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paulus.h wrote:
Depends how you play


4 times in 19 years is how I play :D useful tips though, thanks.


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 Post subject: Re: Kill teams
PostPosted: Wed Jul 23, 2014 12:23 pm 
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paulus.h wrote:
Oh and maybe a vanguard vet with a jump pack to get to objectives quickly!


Can wolves get vanguard vets?

Skyclaws are most definatley not the same

As for terminator armour, thats great almost for the 5+ invulnerable save alone, there may well be a lot of plasma weaponry etc that negates the 2+ normal save (or d-cannon /cough).

If i had some BS 4 guys i would definatley field a melta gun... melts doors and terminators alike :D.

But i dont so multiple shots was the way i went instead.

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 Post subject: Re: Kill teams
PostPosted: Wed Jul 23, 2014 12:29 pm 
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1 other thing, 6th is the edition of the boltgun (generalising) ... asssault troops are less strong than they first seem

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 Post subject: Re: Kill teams
PostPosted: Wed Jul 23, 2014 2:21 pm 
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When this first team are annihilated I'll refine my list...


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 Post subject: Re: Kill teams
PostPosted: Wed Jul 23, 2014 3:45 pm 
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Paul wrote:
Worth bearing in mind I've played 4 games of 40k, ever, starting in 1995...


That's three more than me... And my game was in 1990! :shock: :?

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 Post subject: Re: Kill teams
PostPosted: Wed Jul 23, 2014 5:46 pm 
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sparkydave wrote:
paulus.h wrote:
Oh and maybe a vanguard vet with a jump pack to get to objectives quickly!


Can wolves get vanguard vets?

Skyclaws are most definatley not the same

As for terminator armour, thats great almost for the 5+ invulnerable save alone, there may well be a lot of plasma weaponry etc that negates the 2+ normal save (or d-cannon /cough).

If i had some BS 4 guys i would definatley field a melta gun... melts doors and terminators alike :D.

But i dont so multiple shots was the way i went instead.

I have no idea what the wolves can have so i was just giving a generic marine type setup, im sure the sons of russ arnt that far away from the norm, maybe a little hairier and called something else but marines none the less!

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 Post subject: Re: Kill teams
PostPosted: Wed Jul 23, 2014 6:01 pm 
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in the wolf fluff the "tacticals" are the veterans and the assault marines are the rookies

scouts are elite

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 Post subject: Re: Kill teams
PostPosted: Wed Aug 13, 2014 7:04 pm 
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My kill team is finally painted up, just in time to be removed from the bridge :)

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 Post subject: Re: Kill teams
PostPosted: Wed Aug 13, 2014 11:35 pm 
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Good to see everyone putting in the effort and getting their teams painted, should be opening up slots for the 17th september soon!

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