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 Post subject: 7th ed killteam
PostPosted: Wed Apr 08, 2015 11:31 pm 
Vocal Minority

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So on a very quiet night at the club we managed to get a 3 player test of the new killteam ship, and to be fair other than minor tweaks it seemed to go pretty well, main changes are interchangeable sections, swappable scenery sections and an enviromental effect deck to simulate the ships auto defenses and random occurences.

Bob brought his chaos daemon teamn gary brought some rubbish grey knight terminators and i had a 5 man terminator squad just for simplicity, needless to say the grey knights came off victorious, due to my amazing luck at rolling 1's and bob being too busy running around eating the crew.

However we did get time to sit down and discuss things after the game and a few good ideas have been put forward. So i'm gonna get the rules down on paper, playtest it one more time with bob and gary then we can open it upto all comers. (May even remember to take some pics too!)

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 Post subject: Re: 7th ed killteam
PostPosted: Thu Apr 09, 2015 9:09 pm 
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Awesome work Paul! You've worked so hard on this.

Thank you. Want photos though!!!!


(Well done and thank you guys as well for playtesting - I appreciate the effort)


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 Post subject: Re: 7th ed killteam
PostPosted: Sun Apr 12, 2015 11:23 am 
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Sounds good.

BTW does anyone know if/when the Skitarii will be added to the kill team rules?

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 Post subject: Re: 7th ed killteam
PostPosted: Sun Apr 12, 2015 1:51 pm 
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Ok, question:

Is it ok to construct a killteam and play occasionally within the corridors of the ship. With Bolt Action rattling along at a nice pace and Reign In Blood committed to at least a 4 season run in the league, would an Iron Warrior's killteam dipping in and out be acceptable due to gaming time constraints?

Didn't know if this would cause issues over a campaign setting (if indeed one is going to be done) and even when it comes down to just organizing random gaming evenings. It's not something that's going to happen over the next few weeks, but Perturabo's finest will be appearing on a board near you at some point this year.

The time for resisting is over and it's now time to embrace. From 'Blood For The Blood God!' we now have 'Iron Within, Iron Without!' :lots of love: .


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 Post subject: Re: 7th ed killteam
PostPosted: Sun Apr 12, 2015 5:40 pm 
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As far as I know Paul is running it the same as last year so you will be able to drop in and out as often as you can make it.

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 Post subject: Re: 7th ed killteam
PostPosted: Sun Apr 12, 2015 7:55 pm 
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Excellent, I shall start an Iron Warriors thread once things get going.


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 Post subject: Re: 7th ed killteam
PostPosted: Mon Apr 13, 2015 1:14 pm 
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Things were very flexible lady year, perfectly suited to playing as much or little as you can make.

Great effort by Paul on the new ship and some cool new twists.

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 Post subject: Re: 7th ed killteam
PostPosted: Mon Apr 13, 2015 6:47 pm 
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Yep drop in drop out, but if you say your gonna make it for a game.......make it!

Its a 7th ed campaign (so minor differences and psychic phase has changed) the ships lost in space with something valuable on board, the only way to find it is to spend 3 games in control of the ship. (Yes you will get a bonus!) However due to some muppet pressing the wrong button on the comms the details of the ships precious cargo have been broadcast instead of a distress signal and have resulted in lots of unwanted attention, and now the ship is being hunted by all sorts of miscreants,zealots and even the odd daemon! Feel free to add your story on here..........

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 Post subject: Re: 7th ed killteam
PostPosted: Mon Apr 13, 2015 7:58 pm 
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TalonBay wrote:
Things were very flexible lady year.

That needs expanding on! :shock: :lots of love:

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 Post subject: Re: 7th ed killteam
PostPosted: Tue Apr 14, 2015 7:14 pm 
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mattwhile wrote:
TalonBay wrote:
Things were very flexible lady year.

That needs expanding on! :shock: :lots of love:

Resisting the obvious "that's what she said!" reply... :)

Curse you autocorrect!

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 Post subject: Re: 7th ed killteam
PostPosted: Tue Apr 28, 2015 11:49 pm 
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Is Killteam on again?

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 Post subject: Re: 7th ed killteam
PostPosted: Wed Apr 29, 2015 6:20 pm 
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Not tonight, been rather busy! it'll be whatever week your not playing me at bloodbowl mate!

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 Post subject: Re: 7th ed killteam
PostPosted: Mon May 25, 2015 10:21 pm 
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Looking at making many new lists...

Please can you guys help?

A Deathwatch Veteran can take Melee Weapons as an option. (How much is a Relic Axe or Power Axe and are these from the Melee Weapons list?
Also, how much is a Heavy Bolter? (I guess these are on the Heavy Weapons list that they can also take from?)


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 Post subject: Re: 7th ed killteam
PostPosted: Fri May 29, 2015 9:41 am 
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I don't have the details for those I'm afraid, only picked up the book for the grey knights and am relying on Bob and Paul for the actual rules:)

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 Post subject: Re: 7th ed killteam
PostPosted: Sat May 30, 2015 9:41 am 
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Looking at the marine codex a power weapon (axe/sword/maul) 15pts. Relic weapons are not on the melee weapon list and again from the marine book heavy weapon list heavy bolter is 10 pts.

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